Project 1999

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-   -   Game Mechanics: Alliance / Benevolence not raising global faction (/forums/showthread.php?t=30471)

Ropethunder 03-26-2011 09:00 PM

Alliance / Benevolence not raising global faction
 
When I cast this on "a sarnak avenger" I become dubious, as expected. But I am still KOS to sarnak of other names such as "a sarnak zealot".

These spells are raising faction by mob names whereas they are supposed to raise faction with the "faction" itself.

Uthgaard 03-26-2011 10:27 PM

This is working correctly. Just tested it.

Ropethunder 03-27-2011 03:29 AM

Can you explain what you mean by "this is working correctly"?

As in, this is as intended or you cannot duplicate it? Because I can duplicate it.

Uthgaard 03-27-2011 03:34 AM

Tried to duplicate it. Exact same mobs, worked normally.

Ropethunder 03-27-2011 08:40 AM

I tied casting Benevolence on a sarnak champion in Burning Woods and it become dubious. I then conned every sarnak I saw up to the fort and they were all dubious, as it should be. I then relogged at the fort to reset everything back to threatening. I cast Benevolence again on the closest sarnak, a sarnak knight which also became dubious. However, I then ran into other sarnak which were still threatening:

http://3dfolio.com/files/p99_faction_bug1.png

I had the same problem with hornets. I did Benevolence on one type and was still threatening on another.

The first time I tried this I had to cast Benevolence on at least 3-4.. maybe 5 different types of sarnaks in Burning Woods because I kept running into ones that were threatening.

Ropethunder 03-27-2011 09:32 AM

Not a bug. Uthgaard in his infinite wisdom informed me how alliance spells work:

If I cast it on a sarnak and become dubious, and then on a hornet, the faction will wear off on the previous target.

Faction adjustments can only occur on what faction at a time. Mixing Benevolence and Alliance will not mitigate this.

Uthgaard 03-27-2011 10:06 AM

It's all good, found a couple other bugs in the process.


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