Mblake1981 |
08-08-2018 05:32 PM |
Quote:
Originally Posted by Danth
(Post 2754642)
Never got the appeal of D&D. Still don't.
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It was before my time I think. My roommates were double my age and grew up with it the same way I have with video games. They enjoyed the social experience, having their friends over and fixing good foods. I watched them a few times but it was never my thing, I could do the video game versions of it though.
EQ is influenced by D&D lore, I am partial to the Salvatore dark elf books, Menzobarranzan and Neriak are alike in some ways. Not a fan of Tolkien or the films.
Eq wouldn't be Eq without the influences of D&D and tbh my beef with the series came when they broke away from the RPG roots and began focusing more on video game and ease of life adjustments.
My dark elf is supposed to have violet tinted vision. If they were serious back in the day I shouldn't be able to see far in daylight. Ultravision did have some of this effect back in classic at night. In the books their vision seen body heat almost like the Predator.
Quote:
Infravision was a type of vision that many non-human species had, in addition to "normal sight", in Dungeons & Dragons. In 3.0 and later, the ability was removed from the game and replaced with darkvision. The primary reason for the change was that, given its name, infravision implied that the creature detected the infrared spectrum of light resulting in a variety of special considerations. Like darkvision, infravision allowed a creature to see in complete darkness up to a set distance, though not in or through darkness that was magical in origin.
Creatures able to use infravision are often able to shift between the normal spectrum of light and that of infravision at will. While making use of the infrared spectrum, their eyes glow red
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