gkmarino |
08-01-2017 05:25 PM |
Quote:
Originally Posted by Rjohnson2
(Post 2564295)
Have a couple friends starting, and they are starting a Mage and Necro. I was wondering what would be a good 3rd wheel? I was thinking Enchanter would be fun with them, but does anyone else have a different suggestion and reason? Thanks!
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My vote goes to cleric, and if that person thinks cleric would be boring then I would instead vote enchanter or bard. Honestly a strong argument can be made for either of the three priest classes. Beware that even with cleric you will not have speedy mana regen other than adding an enchanter or bard to your group.
Cleric (heal mage pet who will hopefully tank - buffs strongly and rez exp loss situations - good dps if you hunt undead things - can be fed mana from necro in bad situations - fear while snare/fear kiting - can assist with root crowd control)
Enchanter (amazing but dangerous if the enchanter is skilled and semi-good if they are not - clarity + crowd control - charm dps - without enchanter you only have necro root and single mez - you rely on necro heals which makes saving someone more difficult it's more for hp maintenance - enchanter allows for dungeon crawl potential but you won't have the heals to back it up. You will require a healer to do more difficult content but healers like enchanters - charm dps is great - great for fear kiting outdoors provided you have necro snare)
Bard (will be amazing for utility, mana regen, health regen, speed song, charm and mez, fear/snare kite - they require a high attention to gameplay, even more than enchanter, and way more actions per minute. Beware those with potential carpal tunnel, avoid at all costs. - low DPS without a charm pet, which usually beats on them frequently in between breaks)
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