![]() |
EQ Fashion Experts: Teach Me How Fashion Works
TLDR; I'm looking for a breakdown of how to differentiate/group wearable items by their appearance.
Awhile back people requested a fashion site, so I started working on a crawler that could find the fashion data for P99 items. At first I thought it was simple: every item just has an appearance type (eg. "Kunark Chain" for fungi tunic). But then I looked at Allakhazam/Lucy's data, and there it seems every item has three things that could affect its appearance ...
So, for instance, an Advisor Robe (http://everquest.allakhazam.com/db/item.html?item=2087) would have an appearance type of "Crimson Robe of Alendine", an era of "Original", and a tint of "#610d02". However, I'm not sure if the era is even relevant or not. Some items (eg. fungi tunic) have an appearance type "Kunark Chain", while others just have "Chain". But there are a LOT of "Chain" items, and I don't think they all look the same, which is why I thought the era might matter. I'm also not sure if "Chain (from Kunark era)" is even different from "Kunark Chain", or whether that's just poorly-entered data. If I was more familiar with items and their appearances I could probably draw some conclusions, but since I've never been big on fashion I can't. So, can any fashion experts explain how many different "axis" of fashion differentiation there are for a given item, and what they are (type/era/tint or type/tint or ?) Also, does anyone have an opinion on the quality of Allakhazam/Lucy's fashion data, or have a suggestion for a better source? |
semi-related nerd shit
bring up the raw on lucy and find the material, it'll be a number. take that number and go to http://items.sodeq.org/advsearch.php as shown below http://i.imgur.com/qaqi8be.png blammo! you get a list of all items of that material not quite what you asked for but u ain't Roglio |
also the only good fashionquest is gown of the chamberlaine fight me
|
here i am
http://i.imgur.com/xIsKnIC.jpg http://i.imgur.com/eGFPZsb.png as you can see everyone thinks i am very fashionable |
Quote:
But that begs the question: are the two the same (ie. one's just the numeric version of the other), or are they somehow different? And if they are different, which should I use? I will definitely need to do some more research into "material". Quote:
|
that's new info to me, cool! i've only used it for velious stuff, tint and material seemed all that mattered. i will say this method breaks down for post-velious stuff(monk cloth dropping in shadeweaver's thicket LIES)
kunark chain - ask daldaen or cecily. if anyone knows, it would be them. |
Quote:
|
reroll iksar report back here when that's accomplished
|
On EQEmu, the database takes a numerical value indicating which graphic to display. As expansions were added, the later materials have a higher number because they're appended to the end of the list.
Classic: 0 - cloth 1 - leather 2 - chain 3 - plate 4 - monk leather (yes, monks get their own special graphic) 5 - ? 6 - ? 7 - ? (kunark) 8 - ? 9 - ? 10 to 16 - robe graphics (each robe style has a different number) Velious: 17 to 23(?) - Velious armor One more factor in appearance is race, of course. Iksar had a few special materials (their cultural comes to mind) so that may be a few of them. I'd have to poke around on a test server to find out what each of the numbers belongs to, though. Some seem to be empty. |
Regarding chain, you'll have old world chain and 2 types of Velious chain. Kunark didn't have any special armor graphics. They just gave everyone plate armor because.. cocaine.
Here is my elf: http://i.imgur.com/2i5hxWd.png |
All times are GMT -4. The time now is 10:47 PM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.