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-   -   Respawning too often after a death (/forums/showthread.php?t=273997)

georgie 05-23-2017 07:41 AM

Respawning too often after a death
 
Respawning after death EVERY time is overpowered and frankly (pun intended) there should be a chance to get kicked out of game for a minimum 30min to an hour.

After you kill someone they shouldnt be able to bind rush you and deplete your mana every time period.
It indirectly ruins PvP. Period

Izmael 05-23-2017 09:20 AM

Quote:

Originally Posted by cjimmy5543 (Post 2527813)
stop posting


Zade 05-23-2017 10:01 AM

we should make tombstone when people die and then they have to run back to the tombstone to rez, or rez at the graveyard for an hour long penalty. and if they keep dying and run back to their tombstone, we can have a timer increase for every time they die. fuckin brilliant idea! wonder why no one thought of it before.

awfal 05-23-2017 10:08 AM

http://i.imgur.com/0mKXcg1.gif

heartbrand 05-23-2017 10:43 AM

this is easily resolved by implementing classic bind affinity rules

shokar 05-23-2017 11:28 AM

keep posting

Dulu 05-23-2017 11:29 AM

If someone dies to PvP within 10 minutes of another PvP death, send them back to their home city, unable to gate for 30 minutes.

If they're bind rushing you from their home city - perhaps you need to look in the mirror.

Nyrod 05-24-2017 01:47 AM

Quote:

Originally Posted by Dulu (Post 2527863)
If someone dies to PvP within 10 minutes of another PvP death, send them back to their home city, unable to gate for 30 minutes.

If they're bind rushing you from their home city - perhaps you need to look in the mirror.

cant wait to end raids when the MA is calling ONLY people who just got resed in/gated in/pop at bind during mass pvp lol

shit would be so broken

Swish 05-24-2017 02:36 AM

This is a terrible thread and I'm wasting keystrokes replying to it.


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