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macwad1 05-18-2017 12:32 PM

Help as Enchanter Hag Tower
 
I have been looking around the internet for a bit, trying to fine the correct way to break the tower as an enchanter, but haven't found much. With charm I only take one mob out of the equation, and am left with 2 others that would attack me, so I was wondering if there was a good way to do this, thank you for reading.

Swish 05-18-2017 12:38 PM

You could rune your charmed pet at a push (to last both fights)? Or grab a pet from the basement for the 3rd mob (werebat or whatever is there first) and add some nukes or level 4 mez interrupts on the casting hag to make sure pet wins and has a small amount of health left.

My initial thoughts - never done that camp on an enchanter. Do tell the MR/fireplace guys not to panic if they see a random werebat/pet running by :p

Tecmos Deception 05-18-2017 12:39 PM

Lull sides, kill center (since it's a long respawn), then you can aggro one side at a time without lull iirc, and just fight them where they stand, nuking them down with MR buffs and such on yourself. Use your two highest nukes to avoid waiting on cooldown, plus your nukes interrupt hag casts.

It can be tricky to keep clear depending on level. Once you have a cycle though you can use animation to help without annoyance of charm or any risk of it KSing half your xp.

The hags die so quickly to nukes and are so dangerous if you have a pet too that breaks charm or gets dispelled... And xp is still great without relying on charm... So I just nuke nuke nuke.

Jaxon 05-18-2017 12:45 PM

If only enchanters had a spell that froze mobs in place, rendering them helpless and unable to act...

macwad1 05-18-2017 12:45 PM

Quote:

Originally Posted by Tecmos Deception (Post 2525162)
Lull sides, kill center (since it's a long respawn), then you can aggro one side at a time without lull iirc, and just fight them where they stand, nuking them down with MR buffs and such on yourself. Use your two highest nukes to avoid waiting on cooldown, plus your nukes interrupt hag casts.

It can be tricky to keep clear depending on level. Once you have a cycle though you can use animation to help without annoyance of charm or any risk of it KSing half your xp.

The hags die so quickly to nukes and are so dangerous if you have a pet too that breaks charm or gets dispelled... And xp is still great without relying on charm... So I just nuke nuke nuke.

Thanks for the help!

branamil 05-18-2017 12:55 PM

I leveled about 34-40 here.

If the middle spawn is up, especially the undead knight, calm one of the hags. Charm one of the hags and send it at him to eat the harmtouch. She should get him low enough to finish him off with a nuke or two.

Once dead, you can dispel , stun , nuke, stun, nuke the last hag. Most hags should die in 2 shots of Anarchy if they didn't have time to buff themselves. Anarchy interrupts casting.

Keep timers on the spawns so you can stun them before they buff themselves, because then they would take 3 shots of Anarchy.

The spawn is very fast and even in the high 30s you might have to leave the camp to recover if you get some unlucky resists.

Canelek 05-18-2017 01:50 PM

Don't forget you can cast calm/lull through walls. So, if you IVU up the stairs, open door and target a mob you want to lull, run back down and cast, you will have a good chance to break in. Of course, in the mid-30s or so, you may get critical resists, which is no bueno.

Tecmos Deception 05-18-2017 02:00 PM

Quote:

Originally Posted by branamil (Post 2525180)
if they didn't have time to buff themselves

This is huge. As long as you engage the hags immediately as they respawn, they are stupidly weak. It's only after they get buffs up that they live long enough to have a chance of putting the hurt on you.

Quote:

Originally Posted by Canelek (Post 2525202)
Don't forget you can cast calm/lull through walls. So, if you IVU up the stairs, open door and target a mob you want to lull, run back down and cast, you will have a good chance to break in. Of course, in the mid-30s or so, you may get critical resists, which is no bueno.

You can use bind sight also while doing this if you want to do the lulls from a VERY safe distance, but still be able to see immediately if that resist was a crit resist or just a regular one. Remember that crit resists don't really depend on your level. The number of any resists you see is based on level and MR, but whether a resist is a crit resist that causes aggro or just a regular resist is dependent on your charisma. With 255 charisma you will regularly see 10+ resists without getting a crit resist, regardless of your level vs. the mob's level.

AmukTZ 05-18-2017 03:20 PM

Quote:

Originally Posted by Jaxon (Post 2525172)
If only enchanters had a spell that froze mobs in place, rendering them helpless and unable to act...


Like a mesmerize or something?

Tecmos Deception 05-18-2017 03:27 PM

Eh. Trying to tackle all 3, even though "lol enchanters can mez" probably is a bad idea unless you're really twinked. You'll likely oom even if things go well. And things might not go well... AE nukes, resists, charm breaks, a fucking gravity flux pulling the whole damn zone on to you, etc.

Sure calming can get you trained too, but odds are you'll be able to take at least 1 of the three out of the fight safely and then be able to med up and stagger spawns before killing that one.


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