Project 1999

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-   -   Game Mechanics: Pathing in Exe room (/forums/showthread.php?t=2649)

Muerte 02-04-2010 05:06 PM

Pathing in Exe room
 
If I stand on the stairs(any of the two) leading to the executioners room in lguk, and pull, and then run out of line of sight, the mob drops through the floor and brings back friends later.

If I do the same thing, but wait a little bit after pulling and then run away, it won't fall through the floor.


Just a small pathing bug I guess.

Danth 02-04-2010 05:57 PM

Lower Guk has *many* pathing issues, most of which seem related to the z-axis. I have to assume it's a generally known issue by now.

You're right, the executioner room tends to glitch frequently. Specifically, mobs will sometimes fall through the floor or path through the wall when pulled and attempting to path up the stairs. As a temporary workaround, when that happens, immediately camp--you'll camp and log back in before the wayward Wan Ghoul Knight even walks back to you.

Danth

Salty 02-05-2010 11:41 AM

If a group in the zone attacks a mob while the exe mobs are under the ground, they will aggro. They usually bring friends with them.

Imsetta 04-13-2010 01:42 PM

Did some work and this should be working properly now!

Lanys_T`Vyl

moving to resolved


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