Zaela |
12-12-2016 10:06 PM |
As I posted back when the globalload change happened, it would be really, really easy to block the current workaround. The canonical globalload.txt has a line where globalpcfroglok_chr.s3d is loaded. To show LoY froglok models. These aren't classic. The workaround depends on this line being there for the models to animate at all (it's the only one with the right settings in the TTFF part). It's unlikely anyone would put up with Luclin models that are stuck in their ragdoll pose 100% of the time.
It's been a year and a half since that was pointed out. I don't think the devs care very much about this issue. Plus when they did make the globalload change, they did not say anything about it. If they came out and unambiguously said "Luclin models are against the rules," I'd stop giving out the workaround (not that it would be relevant if they spent 30 seconds or so editing the canonical globalload file to cripple it). But as long as their stance isn't available anywhere noticeable, banning anyone for using the workaround would seem a bit unfair. So for the time being, it's out there for those who want it.
They can ban me if they ever come around to it. I've played p99 for all of 5 hours or so. I don't even like Luclin models, personally. I just know a bit about EQ's data formats, and the only thing that is good for is making little tools.
|