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FPS issues during combat/lots of mobs.
So since returning to the game I have noticed a huge issue with my FPS dropping when looking at large swaths of mobs or being in combat during a large pull.
Examples would be when running out in FoB and looking at the pit or being in CoM and pulling even just 5-6 mobs. This didn't use to happen and since returning I have built a new monster of a PC. https://www.reddit.com/r/buildapc/co...ime_build_for/ That is my build for anyone wondering. It runs other much higher quality games @ 60 FPS or higher without issue. How can I fix this with EQ? |
Bloated/corrupted log files can often cause this - go into your EverQuest\Logs folder and delete or move your logs out so that it generates a fresh file the next time you enter the game.
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Awesome, thank you. I will try this when I get home and see if it works. |
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Seems strange - there definitely shouldn't be any reduction in FPS just from having a lot of mobs on screen. Even the worst systems can handle a full Chardok/Fear AoE pull graphically if logging and particles are turned off. Might just be some setting that disagrees with your graphics card - I'd just try messing around with graphics settings in game at that point.
Make sure Max Frames Per Second is set to 100 and try enabling/disabling Level of Detail in Options. Also go into the Advanced menu and try enabling/disabling Advanced Lighting, and try messing with the Actor Clip Plane & Shadows sliders and the vertex & pixel shader settings. |
You mentioned that you recently upgraded to a new computer. You may want to check out the multi-core solutions that can cause the issues you are describing: http://www.project1999.com/forums/showthread.php?t=3609
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If your new computer downloaded the latest Windows 10 update, you could be experiencing this issue too: http://www.project1999.com/forums/sh...d.php?t=254240
At least two of us fixed it by reverting the last windows 10 update. I went from getting at least 40+ fps while recording during a raid, to just 5 fps with a few mobs on screen. |
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