Project 1999

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-   -   Talendor (/forums/showthread.php?t=25144)

Trystych 01-09-2011 08:47 PM

Talendor
 
Agro range is much larger than I remember it on live, also he will cast fear and ae while running towards you...shouldn't be doing this until in melee range of someone.

Nizzarr 01-10-2011 12:59 AM

I remember talendor aggroing before I saw him.

Scrooge 01-10-2011 02:12 AM

I remember kiting the Fabled version...as I was hauling ass to Burning Woods zl, but not getting feared from a distance.

Starklen 01-10-2011 11:51 AM

I was feared and dotted before he even arrived to take a swing at me.

Salty 01-10-2011 12:15 PM

Dragon Snoar

Kinsawt 01-10-2011 01:51 PM

Talendor shouldn't be in the game on Kunark launch.

guineapig 01-10-2011 01:54 PM

Quote:

Originally Posted by Kinsawt (Post 203971)
Talendor shouldn't be in the game on Kunark launch.

If that's true you should definitely post some info on it or he certainly will be on this server.

Kinsawt 01-10-2011 02:05 PM

Kunark Launch - ——————————
April 21, 2000 7:00 am
——————————

Greetings everyone!

This morning’s update is one of the final updates necessary for the
EverQuest: The Ruins of Kunark launch scheduled to take place on
Monday.

As part of this update, a new EverQuest Patch Program was sent to your
system. For those who have installed the Ruins of Kunark, this update
has added a button labeled “K-Patch” to the patch program control
panel. Within these patch messages, Ruins of Kunark players may be
asked from time to time to press the “K-Patch” button following the
download of the regular patch. This will allow them to download Kunark-
related updates when they are required.

If you have not installed EverQuest: The Ruins of Kunark, you will not
see a “K-Patch” button.

In addition to the Kunark-related changes made today, a bug that
lowered the maximum damage of two-handed weapons that was introduced
earlier this week in the Emergency Update was also corrected. Finally,
the art update yesterday implemented a solution that we’ve been
promising: Male barbarians can now see their shields.

We continue to appreciate everyone’s patience while we get the servers
ready for Kunark.

Thank you.

- The EverQuest Team



The Hole goes live -

——————————
June 22, 2000 9:00 am
——————————

***Today’s Updates***

*The Hole*

We are pleased to announce the opening of The Hole, a high-level
dungeon on the continent of Odus. The Hole is a complementary addition
to EverQuest, available to all subscribers regardless of their Kunark
status. The files necessary to enter The Hole are available via the
“Optional Patch” button at the bottom of the patch program interface.
The files are quite large (about 9MB total), so if the download is
going slowly, you may want to postpone downloading the files until
later.

As mentioned above, The Hole is a high-level dungeon, designed to
support characters starting at about level 40. It should be regarded as
extremely dangerous. As a note, jumping in The Hole from Paineel is NO
LONGER A SHORTCUT TO TOXXULIA FOREST. The GMs will not recover corpses
for people who fall, or jump, or attempt to levitate into The Hole.

World Dragons -

August 9th, 7:00am
——————

*Guide Application*

The Guide Application is now back up at http://guideapp.everquest.com.
If you are over 18 years of age, have a good customer-oriented
attitude, enjoy helping your fellow player, and are interested in
joining the Guide Program, we will be pleased to review your
application.

*Kunark Users*

A new file, emeraldjungle_chr.s3d, is included as part of today’s
patch. This patch adds additional displayable NPCs to the Emerald
Jungle. Please run the “Kunark Patch” by pressing the “Kunark Patch”
button on the bottom of the patch program UI prior to entering
EverQuest.

*Patch Day*

Greetings everyone! Today’s patch contains some exciting new changes.

*General Enhancements*

- Text messages that wrap will be indented on subsequent lines. This
means that if a person or NPC says something that is more than one line
long, all subsequent lines will be indented a few spaces. This should
make it a lot easier to pick out separate messages.
- The spells “United Resolve” and “Heroic Bond” had their levels
transposed accidentally. Rather than putting them back as intended,
United Resolve has been changed to Heroic Bond, which means you might
have two copies of that spell in your spellbook. Feel free to move one
to the back. Clerics get a new group spell at 58 to compensate.
- The Wurmslayer is now a one-handed slashing weapon.
- The /help command will now list all /-commands available to you.
- Rangers, Paladins, and SKs now have mana equivalent to that of a pure
caster with the same stats. This will give those hybrids a good deal
more mana, regardless of their stats.
- NORENT items, items that disappear when you log out, will now show a
“NORENT” tag when inspecting the item.
- Most summoned items now have the word “summoned” in their name.

*Changes/Fixes*

- Small Studded Tunic recipe now works
- Scaler recipe now works
- High Elves can now use the Moss Covered Twig and Branch
- Iksar can now wear the Crescent headband.
- The Shintl Lowbrew quest will now work
- The Rusty Rapier now looks like a rapier.
- Elven Wine can now be brewed
- Some pelt-dropping animals were always dropping ruined pelts, rather
than pelts of quality. This has been repaired.
- The Guild-invite toggle in display options will now work.
- The faction problems with the Charasis Key Quest have been resolved.
- Many pathing errors have been repaired.
- Repaired a bug that caused some anomalies after being charmed or
feared.
- Repaired a bug that kept the Unswerving Hammer of Faith and Flaming
Sword of Xuzl from disappearing.

*Dragons?*

Rumor has it that some new dragons have been spotted in Kunark. It
should be noted however that the dragons can be engaged from much
further away than is intended. Rather than hold off implementing these
dragons for another week, we’ve decided to implement them now and fix
the problem in the next patch. Enjoy

guineapig 01-10-2011 02:37 PM

So roughly 3.5 months after the launch of Kunark. Nice catch.

I've read those patch messages 100 times and completely forgot about this.

Ravhin 01-10-2011 10:36 PM

Dragon(s)?

What others besides Tal were added with this patch? I don't remember this at all either =/


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