Project 1999

Project 1999 (/forums/index.php)
-   Resolved Issues (/forums/forumdisplay.php?f=14)
-   -   Game Mechanics: LOOM (/forums/showthread.php?t=246113)

Mazoku 06-20-2016 04:10 PM

LOOM
 
In rivervale one can find a Loom to use for Tailoring, this is a good thing.

Now that being said, when one activates the Loom for using, you get a tradeskill container window that says "Sewing Kit". Why is this?

In classic Everquest in 1999 and 2000 I clearly remember using a Loom and it being labeled as a LOOM. Is this a bug and if so, does it effect any combines that REQUIRE a Loom? Im not sure but I do know that it seems to be a mislabel on the container.

I hope this can be rewritten, its minor but I believe it will help with immersion and fluidity.

Thank you for your time,

Mazoku

Thulack 06-20-2016 09:38 PM

No combines require "A loom" so it wont interfere there.

Sorn 06-20-2016 09:55 PM

Only difference is that a loom has 10 slots compared to the 8 of a large sewing kit.

Sunderfury 09-14-2019 08:50 PM

Resolving as Loom being named sewing kit is indeed correct. There is a thread floating around about it. Also gives reasonable evidence that they were not in classic, but a Velious addition.


All times are GMT -4. The time now is 03:51 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.