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VZ_Xanit K'ven 06-07-2016 05:38 PM

TMO recap
 
For those of us who were out of the Loop

why did TMO never got a toe hold on red?

Now with all the RMT opportunity talk I got curious

When News broke they would all Transfer from blue, rumor had it they would be the hardest poopsockers Norrath had ever seen

Rule lawyering, unburn-outable, unboreable Pixel Zombies who would establish themselves over the Long run


how / why did they fail?

Uuruk 06-07-2016 05:44 PM

Staff also gave them a special one time deal to transfer off of red after it was banned.

Videri 06-07-2016 06:04 PM

In my opinion, a big part of it was the TMO leadership's choice not to listen to input from Red veterans. They played in a sort of passive way, letting members chain-die, not really preparing for PvP or trying to learn about it.

People often refer to a Teamspeak conversation in which Darkdeath refused to carry pumice, claiming he would simply cast Cancel Magic or Nullify Magic. And they wouldn't try to keep their raids low-profile, gather up in secret, move as a single unit. This kind of willful ignorance and refusal to learn how to PvP is ultimately what destroyed TMO Red. I believe if they had taken advice from the vets they had tagged, like Rag and Tune, they might have lasted.

The other thing was getting repeatedly wiped by <Friends> and <Empire>. (Full disclosure, I helped kill them.)

georgie 06-07-2016 06:09 PM

Outside of all the officers rmting their red items, not really sure

heartbrand 06-07-2016 06:09 PM

TMO suffered for the same reason tempest and every other guild that has failed suffers. Failure to get over petty box grudges. TMO tried to have an elitist officer core from blue without being inclusive of red players and ended up finding out the hard way that you can't be an elitist on a 90 pop box. Empire and Nihilum were successful because they tagged everyone with a pulse aka zerg, and had strong active leadership. TMO had neither.

AzzarTheGod 06-07-2016 06:21 PM

Quote:

Originally Posted by heartbrand (Post 2294324)
TMO suffered for the same reason tempest and every other guild that has failed suffers. Failure to get over petty box grudges. TMO tried to have an elitist officer core from blue without being inclusive of red players and ended up finding out the hard way that you can't be an elitist on a 90 pop box. Empire and Nihilum were successful because they tagged everyone with a pulse aka zerg, and had strong active leadership. TMO had neither.

Good post

Cecily 06-07-2016 08:29 PM

Quote:

Originally Posted by Videri (Post 2294321)
In my opinion, a big part of it was the TMO leadership's choice not to listen to input from Red veterans. They played in a sort of passive way, letting members chain-die, not really preparing for PvP or trying to learn about it.

People often refer to a Teamspeak conversation in which Darkdeath refused to carry pumice, claiming he would simply cast Cancel Magic or Nullify Magic. And they wouldn't try to keep their raids low-profile, gather up in secret, move as a single unit. This kind of willful ignorance and refusal to learn how to PvP is ultimately what destroyed TMO Red. I believe if they had taken advice from the vets they had tagged, like Rag and Tune, they might have lasted.

The other thing was getting repeatedly wiped by <Friends> and <Empire>. (Full disclosure, I helped kill them.)

TMO failed because they took you guys in. There's really no other reason.

Xaanka 06-07-2016 08:31 PM

edit: trash guild that was just a read for the peepz in the know

VZ_Xanit K'ven 06-07-2016 08:31 PM

did Tiggles quit altogether or just to return to blue?

Cecily 06-07-2016 08:36 PM

Quote:

Originally Posted by VZ_Xanit K'ven (Post 2294440)
did Tiggles quit altogether or just to return to blue?

He quit.


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