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-   -   Alternative to Spawn Variance That Has Never Been Suggested: (/forums/showthread.php?t=244434)

wwoneo 06-01-2016 02:47 AM

Alternative to Spawn Variance That Has Never Been Suggested:
 
How about removing variance, but have a server-wide announcement and possibly even a tracking list that shows when epic/raid mobs will spawn.

In this situation competition remains and everyone knows when a mob will spawn providing everyone with equal chances. What do you all think? Shitty idea, or brilliant?

TLDR; please remove variance. Thank you!

Daldaen 06-01-2016 02:50 AM

I like the idea of server-wide announcements of spawns tbh, but I don't see them ever changing it :/.

wwoneo 06-01-2016 02:51 AM

Quote:

Originally Posted by Daldaen (Post 2287752)
I like the idea of server-wide announcements of spawns tbh, but I don't see them ever changing it :/.

I still appreciate the feedback thanks!

Swish 06-01-2016 07:50 AM

We didn't have it on live...

http://i.imgur.com/1gBWIug.gif

Sodors Finest Poster 06-01-2016 07:58 AM

Best solution to avoid socking is to have all mobs which currently issue an FTE message with the ability to spawn anywhere in the world.

Vulak POP - Orc Hill in Gfay!
Trakanon POP! - near docks in Oasis!
Yelniak POP! - EC Tunnel

ect. ect.

renordw 06-01-2016 08:54 AM

How can people play the raid scene here, after helping wait for a spawn for just a few hours once it made me quit for about a year. Not to get too philosophical on the subject, but this game took all the worst parts of EverQuest raiding and made them as bad as possible, i.e. you can't raid and have a life. People used to critique me for raiding back in the day, but now it's not just raiding, it's sitting. I'm just not quite ready to quit my job to camp VS for my epic. Etc


I agree with the poster above me, world spawns is a good medium ground.

diamondfist 06-01-2016 09:23 AM

Quote:

Originally Posted by Sodors Finest Poster (Post 2287829)
Best solution to avoid socking is to have all mobs which currently issue an FTE message with the ability to spawn anywhere in the world.

Vulak POP - Orc Hill in Gfay!
Trakanon POP! - near docks in Oasis!
Yelniak POP! - EC Tunnel

ect. ect.

With the idea of custom content to come later, was there ever discussion of when/what would occur?

I like the idea of world pops. But I like it more if it didnt say the exact location / zone but more of a general so its not just a race to get to x location, but its a race to find it.

Ikkitar the Venom has been spotted in Kunark
Talendor is terrorizing Odius
Vulak has acquired the taste for small races, and hunts them by their homes.

This is more of a general script that can be written with multiple locations per clue that is linked with a randomly picked mob spawn.

Would be like a GM event that wouldnt require more then a well written script to be enabled to spice things up.

The impact of this effecting lower levels would be small. With open announcements the target will be dead within a few hours. Not to mention even if you were new to the server, and a event went on and you ran into a dragon or raid mob, and ended up dieing. at least you felt like you experienced something unique. If you lived to see a 50+ high level people converge to slay the dragon it would be an inspiring fun event. Make the server more alive all over, then having select areas saturated.

This could be on a Timer to run once a week, a day, or even once the previous target has died.

Ravager 06-01-2016 10:14 AM

Since any suggestion anyone makes won't ever be considered anyway, just make all raid mobs spawn in the arena.

zanderklocke 06-01-2016 10:16 AM

Quote:

Originally Posted by Ravager (Post 2287968)
Since any suggestion anyone makes won't ever be considered anyway, just make all raid mobs spawn in the arena.

This is actually a good idea.

Fryhole 06-01-2016 11:11 AM

Quote:

Originally Posted by renordw (Post 2287868)
How can people play the raid scene here, after helping wait for a spawn for just a few hours once it made me quit for about a year. Not to get too philosophical on the subject, but this game took all the worst parts of EverQuest raiding and made them as bad as possible, i.e. you can't raid and have a life. People used to critique me for raiding back in the day, but now it's not just raiding, it's sitting. I'm just not quite ready to quit my job to camp VS for my epic. Etc


I agree with the poster above me, world spawns is a good medium ground.

It's like a Chinese finger trap - the less people trying to tag the spawns, the less need to sit around and attempt FTE. The more you try (tracking/camping) to get the spawn, the harder for all to get them. Either way you're trapped in a game where most of the ppl doing this have burned out.


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