Project 1999

Project 1999 (/forums/index.php)
-   Bugs (/forums/forumdisplay.php?f=6)
-   -   Game Mechanics: Archery Issue (/forums/showthread.php?t=24437)

Akame 12-29-2010 12:29 PM

Archery Issue
 
On long pulls I generally bow down the incoming pull to begin aggro building because lets face it, taunt sucks on the warrior. The problem is some times/most or all of the time actually I freeze up once the mob is in melee range, and I have to sit down and stand back up and reattack before I can start swinging at the mob.

If I can explain it properly step by step...

On a 34 DE War -
Using a Runed Oak Bow & Class 2 wood point arrows from crafting.
I assist the puller then plink the incoming mob with 1 arrow, maybe two.
It enters melee range I turn attack on and hit taunt.
Nothing happens.
I turn attack off and back on.
Nothing happens.
I sit down, stand up, turn attack on, I start swinging at the mob.

Now I've certainly never cataloged this problem every time so I cannot without a doubt say it happens EVERY time but it happens often enough that I bet I could repeat the issue in front of a GM if asked. It just seems to not make the conversion from bow to weapons when the mob hits melee range and I turn auto attack on until I sit for some reason to clear ranged attacking and then stand up and attack.

I have experienced this problem in lower guk, upper guk and south karana.

Please let me know if you need any more information.

Gorgetrapper 12-29-2010 01:17 PM

It could be possible about the long delay of the bow for being the reason of you not attacking in melee for a bit.

Chanus 12-29-2010 01:27 PM

I know you can't start Melee until the delay of your Range Attack has expired, so that's a likely culprit.

Akame 12-29-2010 02:19 PM

No it is not the culprit, I am talking about some 15-20 second intervals before I sit down, stand up and reattack and am finally successful in actually swinging.


All times are GMT -4. The time now is 03:05 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.