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eqravenprince 05-18-2016 09:44 AM

What class to go with Magex2 and Enchanter?
 
My friends play two magicians and an enchanter. What class do you think would be the best fit that I could create as the 4th character in the group? I was thinking Magician, Necromancer, Shaman or Druid. Thoughts?

jolanar 05-18-2016 09:46 AM

Cleric.

kjs86z 05-18-2016 09:59 AM

Cleric for sure. You won't even need the mages around...Enc / Cleric is the best duo.

maskedmelon 05-18-2016 10:04 AM

Any non-melee class would work fine, though I would lean towards Druid for ports/heals or necro for massive versatility (heals, back-up cc, pulls, charm, snare, mana, etc.)

Scrapiron 05-18-2016 10:08 AM

another magician

One of my favorite pick up groups from back in the Kunark era on Live was my enchanter grouping with 5 rangers in Lake of Ill Omen. I just kept all 5 of them hasted and we just had to rotate two different rangers pulling mobs in because they were dropping so fast. Super lopsided groups like that can be some of the most fun.

Raev 05-18-2016 10:14 AM

Necro is the boss choice. They can add to the pet spam, pull with FD, ghetto heal, ST the enchanter pet, and rez if things really go south.

Any priest is the safe choice. Heals will keep everyone alive when you are in a dungeon and there are 5 mobs fighting pets in different places.

Spyder73 05-18-2016 10:25 AM

I really enjoy Necromancer, but Cleric would be way more effective in the long run with this group comp

Morningbreath 05-18-2016 12:12 PM

Druid easily. Druid pulls, chanter chases the moon and mages send in the troops. Throw in charmed pets for redline pulling.

Spyder73 05-18-2016 12:48 PM

Quote:

Originally Posted by Morningbreath (Post 2277441)
Druid easily. Druid pulls, chanter chases the moon and mages send in the troops. Throw in charmed pets for redline pulling.

Druid easily adds the least of almost all possible class options (sans melee).

Bard might be good for this group also

nyclin 05-18-2016 01:28 PM

Druid brings:
- Ports
- Heals
- Snare
- Animal charm
- HP buffs that stack with shielding (and PoTG at 60)

Shaman brings:
- Stat buffs (mostly useless in this grp)
- HP buffs that do not stack with shielding
- Heals
- Extra DPS, though mana-limited until 50+ w/ epic/JBB or 60 w/Torp

Necro brings:
- Patch heals
- Good DPS
- Snare
- Undead charm
- Another summoned pet when charms aren't available
- FD splitting if needed
- Backup mez for when Enc's charm breaks

For this group I'd want Druid, Necro, or a Cleric. Shaman isn't bringing much; their biggest party trick (slows) can be done by the Enchanter.

Cleric + Enchanter is a hilariously good duo and 2 mages are just going to be icing on the cake.


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