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-   -   Everyone stand on my side of the mob and push! (/forums/showthread.php?t=234436)

Pep 04-11-2016 02:53 PM

Everyone stand on my side of the mob and push!
 
Sometimes there's a caster mob that can't be interrupted and the only way to stop it from channeling a spell is pushing it plenty. What causes push and how do I maximize it?

1- Does STR make any difference?
2- Do more swings per minute cause more push? Does haste cause more push?
3- Is it the choice of weapons?
4- Do the stun procs of Gnoll Hide Lariats and Sarnak Warhammers cause push, even if the mob is immune to stun? The mesmerize line of spells have both a stun component, and a mesemerize component. I wonder if stuns are also made of two components: in this case a push component and a stun component.

All I know is that everyone has to stand on the same side of the mob to push it effectively, otherwise the sum of pushes tend to cancel out. Also, rooted mobs (and players) cannot be pushed no matter what.

Thanks in advance.

jolanar 04-11-2016 03:07 PM

I believe it's more about the sheer number of hits than anything else, but I'm also curious what if any other factors contribute.

Trungep99 04-11-2016 03:09 PM

I believe more successful hits causes more push. So slower your weapon the less push you get.
I believe successful procs that do damage add to this push.
Not sure about a basic stun, I don't think it does unless there is something in addition to the stun component .

Porky 04-11-2016 03:58 PM

I've found that its just more hits for more push. Even casters can help with their little melee swings.

Beinen 04-11-2016 04:00 PM

I remember on live using epic fists and the monk disc that adds haste would increase push.

Well... In my mind it felt like it did. Anyways I agree that it is every hit that causes push but other factors may increase push.

Legday 04-11-2016 04:10 PM

The more you swing the more push you generate, so faster weapons = more push.

Also, stun and/or knockback procs can interrupt mobs, but they're too random to bank on.

The stun or knockback proc only interrupts the mob if it lands, so forget about relying on those if the mob is immune to stun, high level, and/or magic resistant.

If you have bash/slam, wait for the mob to start casting and then bash. This will interrupt most casts. Just be sure to not spam the bash key otherwise you might get out of sync with the mobs casts versus where you need to be bashing, and they'll get that spell off. Gate or CH is usually very bad news.

Doctor Jeff 04-11-2016 04:13 PM

Quote:

Originally Posted by Porky (Post 2238299)
I've found that its just more hits for more push. Even casters can help with their little melee swings.

This is how I feel as well. I always switch to my bixie sword blade on my paladin it has 6 delay. Just in case bash misses.

Vallanor 04-11-2016 04:34 PM

Shock of Lightning is amazing push. You should invite wizards to your groups.

Lojik 04-11-2016 05:10 PM

Quote:

Originally Posted by Doctor Jeff (Post 2238315)
This is how I feel as well. I always switch to my bixie sword blade on my paladin it has 6 delay. Just in case bash misses.

Not anymore chum, when was the last time you looked at your sword

Doctor Jeff 04-11-2016 05:30 PM

Quote:

Originally Posted by Lojik (Post 2238363)
Not anymore chum, when was the last time you looked at your sword

Haven't logged in my paladin in months, didn't know it changed. In any case, it was good before.


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