| Sadre Spinegnawer |
03-24-2016 07:31 PM |
Quote:
Originally Posted by Naethyn
(Post 2223955)
There are 20 possible damage intervals in a hit. A damage base is added to whatever damage interval is rolled. Every mob can only do 20 possible damage variations. ATK vs AC increases the number of damage intervals that are lower. AC does the opposite and decreases the number of high damage intervals. The more ATK you have the less effective the AC is of your target increasing your average damage per hit and vice versa. Parry/Dodge/Repost/Miss check happens before damage is calculated and has nothing to do with ATK.
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This is helpful at least in the sense of reminding, it is all about the order of "dice rolls." Not sure this is the correct account of how the dice rolls happen in the eq engine or not, but it is all about dice rolls, just like in DnD.
But the earlier response was simpler and I think enough. ATK raises the range of the dmg of each of your attacks. But yes, those attacks can be blocked, dodged, etc.
What we do not know, is what are the caps and steps? EQ is notorious for having strange caps and steps. A good easy example is CHA and vendor prices. So, who knows how ATK scales? We don't. I am guessing the p99 devs know, since they can tinker with it, but damn, it would not be classic if they actually told us. Just like happened on live, eq is knowledge + guesswork.
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