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Kunark Changes?
Besides new zones and race, what else did Kunark change? I vaguely remember hybrid penalty went away at some point. Also, didn't leveling speed slightly increase too? Speaking of Kunark, I noticed Complete Healing is available already from merchants, is it currently useable? Since this was a Kunark spell, I would be surprised if it was in game at the moment.
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2. I think leveling was faster due to zones with more/higher level mobs, maybe the ability to chain pull (Overthere anyone)? Perhaps the ZEM was higher in Kunark. 3. Complete heal is definitely a classic spell level 39 cleric spell. |
Lots of old world zones get mob additions. Druids for example:
Tainted/Corrupted Hill Giant - Rathe Mountains Tainted/Corrupted Seahorse - Kedge Keep Tainted/Corrupted Seafury Cyclops - Ocean of Tears Tainted/Corrupted Brownie - Lesser Faydark Tainted/Corrupted Wooly Mammoth - Everfrost Peaks Tainted/Corrupted Aqua Goblin - Lake Rathetear Plus some spawned mobs in Karanas etc. Epics added a ton of stuff to old zones. Not the mention the mechanics changing in the post above, I think new damage calculations too. |
hybrid penalty removed in velious
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Check out this link: http://everquest.allakhazam.com/edit...rs_letter.html |
Kunark added more elbow room
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No, they won't come til a later patch. Kunark patch > Hole patch > Epic patch. Those are all epic mobs.
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Complete Heal was classic, but Screaming Terror was a fear spell until like a month? into Kunark, and that's always been a mez here.
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