Project 1999

Project 1999 (/forums/index.php)
-   Rants and Flames (/forums/forumdisplay.php?f=30)
-   -   red server vs MUD (/forums/showthread.php?t=219610)

Pokesan 11-22-2015 11:22 PM

red server vs MUD
 
http://i.imgur.com/r5yOqIh.png

http://i.imgur.com/yuyeaWd.png

Xaanka 11-22-2015 11:50 PM

blue server scout line has more players than red

anonymous666 11-22-2015 11:54 PM

MUDs for life

Swish 11-23-2015 12:03 AM

because there's multicharactering on MUDs, right? :rolleyes:

The one time I dipped my foot in the MUD pool (hehe, mud pool) I remember twice having 2 parties of 6ish enter my starting area and move off all at the same time.

Murri 11-23-2015 01:36 PM

groups in muds auto follow the group/party leader in everyone i've ever played. Still probably tons of multiboxing though depending on the mud

Tann 11-23-2015 06:18 PM

that mud's exp bonus is more classic then RED i wager

Swish 11-23-2015 06:35 PM

duck/cancel on blue for the last 5 years isnt classic, or variance... lets not dig that up.

Xaanka 11-23-2015 09:06 PM

people also AFK on blue server and in most MUDs. the population numbers on blue in particular are very inflated with AFK's and ec tunnelers.

lineeyed 11-23-2015 10:18 PM

Quote:

Originally Posted by Pokesan (Post 2116642)

I still remember the first time I tried a MUD a couple years back...
It was some MUD called ANSImud, that was essentially MUD minecraft using ASCII and basic scripting.
It seemed to have a pretty nice playerbase at first, then I met one of the most famous builders on ANSI, he made some pretty great shit.
I will never forget that scenario where he locked me into a coffin with a mummy who had "a flavorful poop".

Pokesan 11-24-2015 01:11 AM

http://i.imgur.com/YFKXosU.png

http://i.imgur.com/QGiS5gB.png


All times are GMT -4. The time now is 06:33 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.