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-   -   Advantages of starting on a fresh server (/forums/showthread.php?t=215877)

bridgetroll 10-22-2015 06:43 PM

Advantages of starting on a fresh server
 
First of all, not trying to get the server wiped or anything, just have a genuine curiosity.

What are the advantages of starting on a fresh classic server, no added expansions? Specifically referring to items that may eventually get removed from game or skills/items that get nerfed because they are too OP.

Off the top of my head:

1. Manastone
2. Fire pot bind spot

Ehh, that's really all I can think of. I've only ever played servers (even live) that were in kunark or later.

Thanks in advance.

Ele 10-22-2015 06:54 PM

Just a few off the top of my head:

1. Banded, Patchwork, Bronze everywhere!
2. Manastone (camp gets locked down though)
3. Guise (everyone and their twink locks down the camp)
4. Mistwalker
5. Firepot bind (once Kunark comes out)
6. Weak ass rogues (no evade and lame weapons)
7. Jboot camp (camp just becomes a line)
8. Fresh economy
9. Cryosilk Robe / Lustrous Russet
10. Server isn't saturated with dragon/sky haste items, mallets, puppet strings, bladestoppers, reapers, soulfires, wort pots, etc.

indiscriminate_hater 10-22-2015 07:00 PM

The difference will be that you can physically see the no-lifes outpace you on their march towards content domination. You still wouldn't see any rare items

Sage Truthbearer 10-22-2015 07:47 PM

1. Journeyman's Boots are a droppable item in Najena
2. Rubicite Armor drops in Cazic Thule
3. The Terror Forged Mask (evil Cleric quest armor) used to have Necro Lich (Call of Bones) as a clickable effect, which was pretty OP.

ArumTP 10-22-2015 08:22 PM

Quote:

Originally Posted by Sage Truthbearer (Post 2085056)
1. Journeyman's Boots are a droppable item in Najena
2. Rubicite Armor drops in Cazic Thule
3. The Terror Forged Mask (evil Cleric quest armor) used to have Necro Lich (Call of Bones) as a clickable effect, which was pretty OP.

terror forged mask lasted 3 days on live, all become fear masks. non-issue.

iruinedyourday 10-22-2015 08:22 PM

http://i.imgur.com/3E7vH7w.gif

jcr4990 10-22-2015 11:20 PM

Guise

/thread

Foxplay 10-23-2015 07:56 AM

I think your missing the bigger opportunity of a new server to do something different aside from just making manastone's and masks overcamped...

They could always do a new server with different / new rules just to make it more interesting, some ideas for a different rule-set server...

#1) Actual progression timeline -- a server that follows the same time schedule as the normal servers releases of expansions, basically everything the same just no huge time spans mucking about kunark

#2) All gear is No drop + no MQing -- aka NBG server, plat is nigh useless and the only way to get ahead is to help each other out, the Tunnel has been rendered obsolete, no corpse'ing lore items to sell later here!

#3) The race to apocalypse -- Server is progressed by raid target kills, and reset when all velious raid targets are downed and Kerrafrym is released. (basically an ever-churning server, if you roll a character on this server you do so knowing you don't get to keep your stuff, this server is all about pushing the limit on killing raid targets fast) Guilds that reset the server get some kind of Hall of fame status or something special I don't know

JboxCSU 10-23-2015 08:23 AM

I like #2...

Erazmus 10-23-2015 09:19 AM

Being able to name your characters what you want.


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