Project 1999

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-   -   Quick tip for new players and pets (/forums/showthread.php?t=211289)

kennymack007 09-16-2015 09:04 PM

Quick tip for new players and pets
 
So I am a noob.

Ever since I discovered you can give weapons to pets I always wondered about the mechanics. I never spent much time with a "pet having class" until I made my Mage.

Looking up information on giving pets weapons can be pretty vague, with different sources contradicting each other on certain points. So I did some testing because that kind of stuff is fun for me.

One thing that is clear: no matter what weapon you give to your pet, it will attack at the same speed. So the slower the weapon, the better.

The pet is a level 4 Fire Elementalkin.
The target is Decaying Skeletons.

I let my pet kill 20 of them. (collecting bone chips to sell!)

Then I gave my pet a Rusty Two Handed Hammer, and killed another 20.

After recording every damage number, The results are in.

Without a weapon my pet hit for an average of 8.2 damage.
With the 2 Handed hammer my pet hit for an average of 11.7 damage.


Now apparently as you get higher level pets, they hit harder with their fists. Now I know you are thinking, "but you should always be able to hit harder if you have a weapon". I will do some more testing when I get my level 8 pet.

Sorn 09-16-2015 09:16 PM

The goal when you get to the higher level pets is usually to get them a proccing weapon like a dagger of dropping or a gnoll hide lariat, or give them a pair of weapons so they dual wield. With mage pets, each elemental version of the pet has a different magic attribute like a damage shield or a magical root or stun they cast on whatever they're fighting.

Kowalski 09-16-2015 10:26 PM

At lower levels you want to give your pet weaps with the highest damage. Shiny Brass Halberds work very well and can be found on vendors for like 5plat.

http://wiki.project1999.com/Shiny_Brass_Halberd

Swish 09-16-2015 10:57 PM

The stupid shape slashing weapons in Kunark (ones that stick out at different angles) are the best ones to give to your pet... a level 1-4 necro pet really ups its dps with one equipped <3

Pyrion 09-17-2015 03:22 AM

I will leave that here:

http://wiki.project1999.com/Pet_Guide

For low level pets, a high damage weapon is great. For higher level pets the kind of weapon does not matter (unless it procs), but in a certain level range pets need 2 weapons in order to dual wield. Later dual wielding is automatic even without weapons.

Another concern may be to give a pet a weapon in order to be able to hit magic mobs like wisps. A mage summoned dagger is sufficient for this.

kennymack007 09-17-2015 07:27 PM

Quote:

Originally Posted by Pyrion (Post 2048682)
I will leave that here:

http://wiki.project1999.com/Pet_Guide

For low level pets, a high damage weapon is great. For higher level pets the kind of weapon does not matter (unless it procs), but in a certain level range pets need 2 weapons in order to dual wield. Later dual wielding is automatic even without weapons.

Another concern may be to give a pet a weapon in order to be able to hit magic mobs like wisps. A mage summoned dagger is sufficient for this.

This site is still confusing. For example;

Quote:

Increasing Pet Damage w/ Weapons
"Pet damage increases if high enough damage weapons are equipped." Oct 23 2011 Patch.
In general this means that if a weapons damage is greater than the pets innate damage, the pets maximum hit will increase.
Ok so My level 4 Pet does 8-12 damage with his fists. I give him a hammer that does 7 damage. His dps goes up. But at some point, (as I get stronger pets) giving that weapon to him will lower his dps? :confused:

Sorn 09-17-2015 08:21 PM

Quote:

Ok so My level 4 Pet does 8-12 damage with his fists. I give him a hammer that does 7 damage. His dps goes up. But at some point, (as I get stronger pets) giving that weapon to him will lower his dps? :confused:
This is a very rough example that may not be reflected in real gameplay, but serves as an example of how this works:

Let's say starting out your level 4 pet's fists are something like 6dmg/24dly. Give him a hammer that's 7dmg, his dps goes up.

Your level 8 pet's fists are more like 8dmg/24dly, so if you give him that 7dmg hammer, his dps goes down. It's just like swapping between two weapons. (Unlike you, the caster, the pet's dmg/dly on hand to hand does go up as it levels, just like a monk.)[/QUOTE]

mr_jon3s 09-17-2015 11:43 PM

http://wiki.project1999.com/Baton_of_Faith is really good to give to a pet in your mid 20s+. It makes your pet hit for 60 damage.

kennymack007 09-17-2015 11:50 PM

Quote:

Originally Posted by Sorn (Post 2049671)
This is a very rough example that may not be reflected in real gameplay, but serves as an example of how this works:

Let's say starting out your level 4 pet's fists are something like 6dmg/24dly. Give him a hammer that's 7dmg, his dps goes up.

Your level 8 pet's fists are more like 8dmg/24dly, so if you give him that 7dmg hammer, his dps goes down. It's just like swapping between two weapons. (Unlike you, the caster, the pet's dmg/dly on hand to hand does go up as it levels, just like a monk.)

[/QUOTE]

Would be nice if we could get those types of stats on the pet wiki page. Thanks for the insight!

Sorn 09-18-2015 12:07 AM

It's really hard to say the exact stats on pet damage because players are essentially blind to pet stats in general...but since the wiki as always is a work in progress and you seem quite interested, perhaps you can compile the information and put it up there for everyone. :) I don't know the details since I don't play a pet class.


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