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Dragon Necropolis Traps
Should.. we start thinking about adding a despawn mechanism to this? Zone is starting to lag from the number of mobs that are left spawned. There is even a Construct bugged into a wall.
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Yeah this zone is stupid the way it is right now. Nothing beats loading in to find yourself attacked by 2 constructs and 14 beetles before you can even move! If I remember right the trap mobs are supposed to despawn after a time period of being not engaged.
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ah man put this in starting zone. whyyyy
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On live I believe they would depop after 27 minutes, which was also the time it took a triggered trap to become trigger-able again.
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