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-   -   Missing Target Ring (/forums/showthread.php?t=20870)

ElanoraBryght 11-08-2010 09:12 AM

Missing Target Ring
 
Which ui files in the default folder are target ring related?

I'm not sure what I did, but I am no longer seeing the target ring around my targeted mob even with the default ui.

I have done a lot of mixing together different ui parts in my mod'd ui folder, and at first I thought that maybe I had just messed that up. But even when I /loadskin default I don't see a ring.

I tried reinstalling the default ui, but that didn't fix it. Any suggestions?

abernath 11-08-2010 09:47 AM

try /indicator on

could have turned it off somehow

MiRo2 11-08-2010 09:52 AM

The only thing I can see in the default UI that is target indicator related is the image itself. If its referenced somewhere else in the UI files I can't find it by glancing, doesn't mean its not there though. I've never seen an indicator that didn't conform to the general ring concept so its likely that there is no reference other than possibly an TRUE/FALSE option somewhere.

I would attach it for you but its a .tga which I guess isn't allowed. You should be able to find one on EQUI at the least though. TargetIndicator.tga

**Edit**
Well I'm blind
Quote:

Originally Posted by TargetInidicator.ini
[TargetIndicator]

Additive=1
PointCount=64

[Trivial]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=1.5
ScaleSpeed=1.0
Alpha=240
Red=0
Green=255
Blue=0
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[VeryEasy]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=1.5
ScaleSpeed=1.0
Alpha=240
Red=0
Green=128
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[Easy]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=1.5
ScaleSpeed=1.0
Alpha=240
Red=0
Green=0
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[FairMatch]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=1.5
ScaleSpeed=1.0
Alpha=240
Red=255
Green=255
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[Difficult]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=1.5
ScaleSpeed=1.0
Alpha=240
Red=255
Green=255
Blue=0
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[Deadly]
Texture=TargetIndicator
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=.1
TextureSpeed=0.001
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=255
Red=255
Green=0
Blue=0
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.5

[AssistMarker]
Texture=Assist
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=0.95
TextureSpeed=0.0
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=120
Red=255
Green=255
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=1.0

[Marker0]
Texture=Mark1
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=0.5
TextureSpeed=0
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=255
Red=255
Green=255
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.9

[Marker1]
Texture=Mark2
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=0.5
TextureSpeed=0.0
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=255
Red=255
Green=255
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.8

[Marker2]
Texture=Mark3
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=0.5
TextureSpeed=0.0
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=255
Red=255
Green=255
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.7

[Marker3]
Texture=Mark0
TwistFactor=1.0
TwistSpeed=0.0
FrameCount=0
Duration=0
TextureScale=.3
TextureSpeed=0.0
ScaleMin=0.5
ScaleMax=2.5
ScaleSpeed=1.0
Alpha=255
Red=255
Green=255
Blue=255
FadeStart=10
FadeEnd=20
OpaqueStart=1
OpaqueEnd=1.5
InitialLength=1
GrowSpeed=1
FloorOffset=0.6



[instructions]

Overview
--------

The target indicator is 4 concentric circles textured in such a way that a repeating
texure is UV animated towards the center. Each con color can have completely different
settings. It is not a particle effect, it is a specially generated procedural object
that works independantly of other visual effects and can be toggled on/off in the options
window. There is a command, /indicator [on|off] which performs the same function.
When the indicator is turned on, this ini file is reloaded and exiting the game should
not be required in order to tweak settings or images to your satisfaction.

Section: TargetIndicator

This section defines properties common to all indicators. The entries have the following purposes:

* Additive : Set this to 1 to enable additive rendering mode for the ring, 0 for alpha blend.
* PointCount : This is the number of points that the ring will use to define the circle. There are four
circles that reprsent the ring, each has their fade level determined by the fade/opaque settings above.

Sections: Trivial, VeryEasy, Easy, FairMatch, Difficult, Deadly, Assist, Mark0, Mark1, Mark2, Mark3

These sections can be used to configure the target indicator differently for each consider type.
The entries have the following purpose:

* Texture : The prefix of the texture to use. ".tga" is appended before opening. If FrameCount is
above zero, it will format the filenames as "Texture%d.tga" to allow you to load any number of
frames of animation to use for the indicator. Please note that this is a fairly memory intensive
way to animate a texture so limiting the number of frames is a good idea. Performance may vary
dramatically for various cards.
* FrameCount : How many frames of texture to try to load.
* Duration : How many milliseconds to show each frame of the animated texture. A value of zero will cause
a new frame to be selected with each targetting change.
* TwistFactor : This is a control value that is intended to control how fast each circle of vertices
in the target indicator rotates on the Z axis relative to each other. Changing this to any value
besides 1.0 will probably not produce anything worth looking at, but it won't break anything either.
* TwistSpeed : This value was intended to rotate the entire indicator on the Z-axis but unfortunately
it does not work as intended at this time. This will get corrected in the future but for now you
probably want to just leave it at 0.0 unless you want the target indicator to "pulse".
* TextureScale : How much of the entire texture is visible at one time.
* TextureSpeed : How fast to move the texture towards the center in texels/msec.
* ScaleMin : Not used at this time. This and the other two scale values were intended to be used
to expand the ring when targets are changed, but unfortunately this part was not completed.
* ScaleMax : Not used.
* ScaleSpeed : Not used.
* Alpha : The transparency, combined with any texture alpha values.
* Red, Green, Blue : Tinting (ie. Vertex color) for the ring.
* FadeStart : How far from the target does the ring begin to fade out.
* FadeEnd : The distance of the last visible point on the ring.
* OpaqueStart : The distance from the target that the ring begins to become visible.
* OpageEnd : The distance from the targe that the ring is fully visible
* InitialLength : This is an override on the FadeEnd value, and is intended to be used to make the
ring quickly expand to full size using the GrowSpeed as the rate of expansion.
* GrowSpeed : How fast to expand the target ring to full size. A value of 1 will make it instantly appear.
* FloorOffset : How far off the ground to place the ring.

**EDIT**

ElanoraBryght 11-08-2010 10:01 AM

Quote:

Originally Posted by abernath (Post 170392)
try /indicator on

could have turned it off somehow

This!!
Thank you :)


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