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Enderoth 08-17-2015 09:44 PM

Crafting Trivials?
 
Hey there folks, just a quick crafting question:

Once an item is trivial to craft (in any tradeskill), is that item thereafter at its lowest possible failure rate, and unaffected by further skill increases? Or, does tradeskill increase beyond the trivial level of an item further reduce the chance of failure?

Thanks in advance :D

canisreevus 08-17-2015 09:54 PM

Failure rate continues to fall as your skill increases.

Here is a helpful calculator: http://www.eqtraders.com/calculators...r=130000000000

Enderoth 08-17-2015 09:55 PM

Thanks a bunch!

Swish 08-17-2015 10:18 PM

250 JC... the other day I failed on a +3 wis earring.

I don't know what the odds on that were, but I laughed :p

Charlievox 08-18-2015 04:30 AM

No combine ever reaches a 0% failure rate. But it does continue to decrease as your skill goes higher.

Which reminds me...

Why don't we have a tradeskilling section on these boards?

TheFaceless 08-18-2015 06:52 PM

I think max success ratio on ANY combine is 95%. At least that's what the chart someone linked led me to believe.

Swish 08-18-2015 07:36 PM

Combined a platinum diamond ring tonight np, the guy wanted a MR necklace as well... failed on that lol :/

(glad it was that way around)

Sorn 08-18-2015 09:27 PM

Quote:

Originally Posted by Charlievox (Post 2014422)
Which reminds me...

Why don't we have a tradeskilling section on these boards?

I WANT ONE SO MUCH

Slave35 08-18-2015 11:26 PM

Quote:

Originally Posted by Swish (Post 2014220)
250 JC... the other day I failed on a +3 wis earring.

I don't know what the odds on that were, but I laughed :p

only 250? doesn't it go to 295?

Kassiye 08-19-2015 01:57 AM

You could take one tradeskill up to 250 in this era on the live servers. The rest were capped at 200. (Racial and class specific tradeskills were exceptions to this rule.) The caps were raised to 300 at some point down the line. I'm thinking DoN era maybe? Can't remember off hand.


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