Project 1999

Project 1999 (/forums/index.php)
-   Bugs (/forums/forumdisplay.php?f=6)
-   -   Game Mechanics: Non-Classic Framerate and Falling Damage (/forums/showthread.php?t=206034)

kaev 08-10-2015 02:33 PM

Non-Classic Framerate and Falling Damage
 
Isn't it about time all the framerate exploiters started splatting when they drop into the Hole? P99 needs :classic: falls that result in a satisfying PvE death, complete with :classic: corpse runs to recover.

Please cap framerate at 60 (or maybe lower?!) to unbreak falling damage. #moarstreetpizza99

Haynar 08-10-2015 02:41 PM

You have a method to cap framerate?

kaev 08-10-2015 03:10 PM

Quote:

Originally Posted by Haynar (Post 2004772)
You have a method to cap framerate?

Client has it built-in via options. I use the option to cap my framerate at 40 because mouselook behaves badly and lev bounce becomes a horrid rapidfire migraine inducer otherwise, so I know it's there. (The :classic: fall damage I take is just a bonus! :cool:)

Jimjam 08-10-2015 04:22 PM

Classically you could jump down the hole, /quit just before hitting the floor and then log back in and take an less painful fall from where you /quit at.

That was always my technique, at least. Never saw anyone else do it though.

evilkorn 08-10-2015 05:18 PM

Concerning the hole drop, you could fall from where the water was and land in the water.


All times are GMT -4. The time now is 06:32 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.