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-   -   Game Mechanics: Hit chance increased by DEX (/forums/showthread.php?t=201977)

Technique 07-10-2015 11:38 AM

Hit chance increased by DEX
 
The hit chance of all melee/ranged/special attacks in PvP is being increased by the attacker's DEX, and by a lot (1% for every ~7 points).

I ran two sets of parses (one vs. player and one vs. NPC) on the beta server. For the player parse I used the following character at variable DEX:

L60 rogue wielding 4/19 daggers
250 piercing skill
193 STR
Quote:

75 DEX vs. L60 shaman 200def 848AC 140AGI
Attempts: 2235 -- Hits: 1364 -- Misses: 830 -- Defended: 41 -- Accuracy: 62.2%

244 DEX vs. L60 shaman 200def 848AC 140AGI
Attempts: 2036 -- Hits: 1679 -- Misses: 312 -- Defended: 45 -- Accuracy: 84.3%
The NPC parse was done under the same conditions, except using bare fists (19 hand-to-hand skill) because the test NPC (Bloodmaw in Great Divide) is only a L20 warrior and I didn't want to risk a capped hit chance with daggers due to high piercing skill.
Quote:

75 DEX vs. NPC
Attempts: 2183 -- Hits: 1542 -- Misses: 540 -- Defended: 101 -- Accuracy: 74.1%

244 DEX vs. NPC
Attempts: 2108 -- Hits: 1498 -- Misses: 519 -- Defended: 91 -- Accuracy: 74.3%
DEX doesn't affect hit chance vs. NPCs on p99.

There's no code in the EQEmu source, nor is there any anecdotal evidence I'm aware of, suggesting that DEX should affect hit chance in PvP or PvM.

If I had to guess, this is another one of Null's well-intentioned but ill-conceived modifications to r99 that should be removed.

Colgate 07-10-2015 12:01 PM

pretty sure null said that in pvp if your dexterity is higher than your target's agility, your hitrate is higher

this is probably the cause of all the complaints about casters getting raped by melee hitrate

Nirgon 07-10-2015 04:12 PM

This kind of shit belongs in Star Craft custom maps

Haynar break out the delete key bro

Itap 07-10-2015 04:14 PM

Nice find

SamwiseRed 07-10-2015 05:08 PM

is this also the reason why low dex melees cant hit monks? or just why monks seem to land more hits on tanks? either way score.

Buhbuh 07-11-2015 09:45 PM

ya i very consistently get my world shattered by shaman buffed melee or knights on a pure caster. i'm actually surprised 84% is the figure. i would've guessed somewhere around 90%

Colgate 07-11-2015 09:47 PM

p sure the code literally says

if your dex > their agi

+ x% hitrate

Buhbuh 07-11-2015 10:03 PM

I know hit rate % went up considerably when primal geared melees/ knights surfaced, but I don't know how that got calculated in PvP. People with avatar up shit on folks, but I don't recall the hit rate % being this high while in Kunark, even with full Shaman buffs on.

Shamans were monster tanks against melees when they had Torpor up. Here, they don't even stand a chance against melees. If you pop Torpor in PvP and keep yourself snared like that, you're going down - and even without a melee using disciplines against you.

I don't have screenshots to say the way it is now isn't classic, but almost anyone that plays here that actually played during this era can tell you hit rate % is off.

Lasher 07-11-2015 11:02 PM

So questions I have are. All melee should be around 74% accuracy reguardless of stats or +attack?

should anyting increase accuracy besides disc?

Also

19 skill in hand to hand. Would his accuracy go up if it was 250 skill like he was with piercing?

Ragnaros 07-12-2015 03:47 AM

Classic


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