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-   -   WTF is the deal with Harmony! (/forums/showthread.php?t=199818)

mystang89 06-24-2015 04:16 PM

WTF is the deal with Harmony!
 
Just that. What the f!% is the deal with harmony. Sometimes it will pacify whatever is near and sometimes it won't do a damn thing?! I was sitting there soloing the sisters in OOT when I harmonied them and pulled one both came and destroyed me. W.....T.....F? They were harmony...Now my body is in the bottom of the ocean somewhere in OOT. Thanks whoever made harmony, GG.

Furniture 06-24-2015 04:19 PM

i dont remember how it is on this server but i remember back in the day the spell graphic would appear above the main and the surrounding mobs so you know they were pacified

Swish 06-24-2015 04:26 PM

Quote:

Originally Posted by Furniture (Post 1951396)
i dont remember how it is on this server but i remember back in the day the spell graphic would appear above the main and the surrounding mobs so you know they were pacified

Yep that's how it is here. Make sure there's no hidden ones behind trees etc OP.

Alluveal 06-24-2015 04:30 PM

Quote:

Originally Posted by mystang89 (Post 1951385)
Just that. What the f!% is the deal with harmony. Sometimes it will pacify whatever is near and sometimes it won't do a damn thing?! I was sitting there soloing the sisters in OOT when I harmonied them and pulled one both came and destroyed me. W.....T.....F? They were harmony...Now my body is in the bottom of the ocean somewhere in OOT. Thanks whoever made harmony, GG.

My lull is doing the same thing. Casts. Gets a messaged that the mob has been made less aggressive, then both (or more!) come running. I haven't seen that before. I just figured that some mobs can't be lulled? If that's the case, wouldn't they just show an resist message?

Galelor 06-24-2015 04:40 PM

Didn't there use to be 3 ways it could land?
1. Full resist which caused agro
2. Partial resist where the spell doesn't land but no agro is generated.
3. Fully landed.

Videri 06-24-2015 04:45 PM

You know to lull mob A and pull mob B, right? Lulling a mob and them pulling it does nothing; we gotta lull its buddies so they don't assist. Is that the issue?

Also, harmony and other lulls reduce a mob's aggro radius, but do not eliminate it. If it's close enough to another mob, it will still aggro. We're these two mobs close together?

mystang89 06-24-2015 04:48 PM

Quote:

Originally Posted by Furniture (Post 1951396)
i dont remember how it is on this server but i remember back in the day the spell graphic would appear above the main and the surrounding mobs so you know they were pacified

Yeah, that's what I normally go by. I cast on the main mob and look at the other mobs to be sure they are pacified which I did here too. The graphic went overtop the other sisters head and everyone was happy in their little dream world. Until a "Flame Lick" came smacking one of them in the face, then it was off to Ranger Gate city where all the little rangers go who don't know what happened to them.

Alluveal 06-24-2015 05:02 PM

yeah, lull a mob.
pull his buddy.

It seems to be happening a lot that the message lands and the mob attacks with a nearby mob. BUT, if it does just reduce (and not eliminate) aggression, it's probably just how the cookie crumbles here. :)

Been using this since early levels and for some reason, it's just failing a lot. Not the outright "failed" message--but successful message + adds. So, will keep an eye on it! Thanks to those who posted.

SamwiseRed 06-24-2015 05:13 PM

you really complaining about an overpowered spell?

Furniture 06-24-2015 05:17 PM

Quote:

Originally Posted by SamwiseRed (Post 1951474)
you really complaining about an overpowered spell?

uhh, this is a classic server isnt it? The spell isnt acting like it was back in classic which is what this thread is about so please take your bloody vagina elsewhere.




The spell should be unresistable like it was back in classic and this should be in the bug report section.


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