Project 1999

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-   -   Game Mechanics: Sit aggro range seems broken (/forums/showthread.php?t=199630)

Xaanka 06-23-2015 09:39 AM

Sit aggro range seems broken
 
Hey I'm pretty sure the last patch broke the range in which the /sit aggro affects mobs. I tried it out in low and mid level dungeons like splitpaw, crushbone, mistmoore, and upper guk on a 50+ character. Simply sitting was pulling mob aggro from WAY further away than it should be. The worst example being one time where I freshly zoned into the entrance to Splitpaw, sat at the zoneline, and it aggroed a mob from 4 rooms away. Definitely not working the way it should be.


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