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Money making for those starting, and making cash from 1 - 20+ (30)
I've enjoyed adventuring and running around from bb to greater fay to cb, unrest, then to kurns.
As I level and xp, I find new friends, few foes. But, what are some good camps I can do to get cash, also I play a 17 cleric. I am going to try out the dervish camps and see how the money to be made off of them are. Just enough for spells. But! Does anyone else know of some camps I could do, I may not care if maybe a faction that is useless is in the red from a camp. Errosli sisters (maybe I have the name wrong) in ocean of tears, that messes with wood elf faction? Ive heard its a good way to make money, but I don't know on the faction wise part. I think this could be a great thread for peeps out there starting like me that could use some guidance from you eq mentors. |
Here is a thread about how I got started! Hope it helps!
http://www.project1999.com/forums/sh...d.php?t=187694 |
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You cannot raise your factoin after lowering it with tunare and you can also expect to be KOS in the kelthin warrior and ranger/druid guild.. but who cares about that! :) |
Oh neato. What somethings you know of I can do in faydwer if I was there. Or in northern antonica, and southern antonica, lvls 15-25?
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Faydwer:
Sisters camp in Lfay. This is great cash (and great exp until 19) but is camped very frequently and sometimes even has a list. CB gettin belts/pads to sell. Unrest has some small bronze that drops as well as a few drops that you can sell. Or use, iirc there are a good amount of cleric drops in this zone. This is a great spot for a cleric and groups will want you for MR or behind the house in the yard. Antonica: Upper guk is good for your level. Scryer camp would want a 17 cleric. I'm sure there are many others that I am missing. |
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Greater lightstone quest in NK is the only way I was able to afford my Druid spells in my teens and lowest 20s. It's a good choice.
http://wiki.project1999.com/Research_Aid You turn in for the research book and sell it back to a merchant. |
3-8/9 http://wiki.project1999.com/Rabid_Wolves 2pp per turn in, 100% drop rate.
9-14 http://wiki.project1999.com/Rabid_Grizzlies 4pp per turn in, 100% drop rate. 14+ http://wiki.project1999.com/Bandit_Sashes 4-10pp per turn in, something like 30% drop rate. I can usually break 800-1k by the time I hit lv18 doing the above, and exp from rabid quests is really good. I've seen folks hitting 20 doing grizzly but the exp would be terribly slow, more for the plat i guess? SK/Nec need not apply, all 3 of these quests will wreck your guild faction. |
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You can also save up bone chips, spider and spiderling silk. But IMO those don't really sell that quickly and TBH most people only buy them to help out low level players and not because they actually need them. Personally I don't find it's worth the time to try and sell them but that's just my play style I suppose. |
How the heck do you farm the rabids? Every time I go to QHills they are camped by more than one person.
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