Project 1999

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-   -   Items with #charges in p1999 (/forums/showthread.php?t=194444)

rittmeister 05-21-2015 03:19 PM

Items with #charges in p1999
 
hi guys!
I'm just wondering how P1999 handles items that have a certain amount of charges for a proc/effect.
I always hated this stupidity in original EQ, because even if the effect was crap it made me feel like I hat a used up inferior item after the charges were depleted, and I didn't even want to use them in the first place, because I was afraid I would just waste them when I needed them more later one.
Now, if it is the same as in the original, I know there's some (expensive) tricks to get your item re-charged, but I think the whole idea of these charges is stupid and one of the biggest BS ideas Verant ever had.

I'd love to see ways implemented to re-charge items officially for a sensible price.
We could have NPC merchants in Qeynos+Freeport+Cabilis to deal with that job.
The price should be high, but reasonable. Like items that have "bind affinity" charges should cost about 2-3 times the going rate that casters get paid for binding people,
and damage effects should of course also have a reasonable cost, as well as a limit like only be rechargeable once a week or so (depending on their power!).

What do you think about that?
PS. I'm just a lv 9 newb, and don't even have any such items yet. I just remembered how I hated this BS in original EQ, and I see no reason why P1999 can't fix it.

Pint 05-22-2015 12:46 AM

get out while you still can

Clark 05-22-2015 12:47 AM

?

Sadre Spinegnawer 05-22-2015 12:57 AM

p99 does not want to fix it. give it time. by the time you get into recharge territory, you will prolly be in a guild that helps hook you up. it works as is. sandbox is sandbox. we fix things ourselves by figuring out player-based solutions.

yeah, baby

Donruss 05-22-2015 01:14 AM

"Player based solutions" lol more like a bunch if glitch b*tches

I will do OP a favor and explain what everyone is talking about. There is a way to recharge items that are droppable on this server. It involves selling to vendors and buying back. Super glitchy, I don't like it. Feels like cheating. That having been said, I recharge my wc cap everytime I go do something dangerous in this game.

eisley 05-22-2015 02:42 AM

for instance, a "good" monk will typically carry a Midnight Mallet (5 charges of 35% slow), Slowstone Amber (3 charges of 65% slow), Leatherfoot Raider Skullcap (1 charge of WC port), 5+ Wooly Spider Silk Net (3 charges of 90 sec root/60dd), Reaper of the Dead (1 charge of CH), and maybe a Soulfire (5 charges of CH) or Puppet Strings (10 charges of 49 enc Charm)

in certain situations, they are very important. although they are classic and I have no problem with them and certainly use them liberally myself, I tend to agree that they fall into the category of "not classic experience," despite being part of an "uber guild" for years on live, I never saw charged items used in such a manner. I do, however, remember Puppet Strings being used by MT's for aggro, I believe this was a pivotal part of our Nexona strat before Velious. Memory is hazy though.

Brocode 05-22-2015 02:56 AM

Quote:

Originally Posted by Donruss (Post 1902422)
"Player based solutions" lol more like a bunch if glitch b*tches

I will do OP a favor and explain what everyone is talking about. There is a way to recharge items that are droppable on this server. It involves selling to vendors and buying back. Super glitchy, I don't like it. Feels like cheating. That having been said, I recharge my wc cap everytime I go do something dangerous in this game.

Hypocrisy right there.

Sadre Spinegnawer 05-22-2015 03:17 AM

well, just stick to the op's question tho. I think the question is, is/can this pita system be replaced, but the server uses recharges all the time, and by the time he/she gets to those levels will see how it works.

Whether or not these things should be allowed is a diff debate. But there is a hella lot of stuff this server has figured out that falls in that category, so that is a can of worms.

tl;dr the recharge system is in game as is, and it works b/c players.

Donruss 05-22-2015 04:11 AM

Quote:

Originally Posted by Brocode (Post 1902502)
Hypocrisy right there.

Guilty

Caridry 05-22-2015 02:06 PM

Quote:

Originally Posted by Pint (Post 1902393)
get out while you still can



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