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Upper Guk/Lower Guk water zone lines disorient
Zoning via the Upper Guk water lines (near Ancient Croc), is really disorienting. Both zonelines tested flip your character around to point the opposite direction, making it very hard to keep going without accidentally zoning again.
Without Sense Heading it's virtually impossible to tell which way is which. This problem also happens when zoning back from Lower to Upper (dead side) via the underwater routes. Maps with coordinates: http://www.steveprutz.com/eq/atlas/L...A_oldatlas.jpg http://www.steveprutz.com/eq/atlas/U...k_oldatlas.jpg |
Fixed, pending update.
Updated all the guktop/gukbottom headings. |
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