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-   -   Game Mechanics: Cure Potions are too powerful. (/forums/showthread.php?t=187522)

Galacticus 04-01-2015 08:48 AM

Cure Potions are too powerful.
 
From what I remember from live, cure potions were not as powerful.

If I look at the wiki, it says that cure posion potions cast Counteract Poison a level 29 spell that reads: Removes toxin from your target's system, curing them of moderate poisons.

A level 29 spell cast of this would not/should not remove level 49 Envenom bolt.

Under no circumstance does this make any sense.

It is also messes with pvp big time. It makes Necros/Shamans/Enchanters very weak currently.

This is like having a rune potion that absorbs 1k damage. Imagine a wizard casting ice comet and right before it lands you just click a potion and it does 0 damage.

That is what it is like to cast ebolt on someone and have it do nothing.

Daldaen 04-01-2015 09:50 AM

If it cures it in one cast, I'm fairly sure that's a bug. It should take 2 casts.

Counteract is 8 counters and Envenomed Bolt is 10 counters.

Those are wiki values, I'll check classic spdat later to make sure Envenomed is really 10, seems an odd value of counters.

Nirgon 04-01-2015 11:24 AM

If you know someone is going to spam cure pots, load them down with lower level faster casting ones like envenomed breath of venom of snake

Not to mention you can keep hitting them in the pocket which feels good

Plus? Melees no longer can channel items, pras the new box emperor Haynar

Ele 04-01-2015 01:06 PM

Does PVP spell reduction possibly reduce # of counters applied?

11/29/2000 SPDat

Quote:

Counteract Poison
Removing 4 Poison counters
Removing 4 Poison counters



--------------------------------------------------------------------------------
Classes: Clr (L24), Pal (L39), Dru (L29), Shm (L29)

--------------------------------------------------------------------------------
Range to Target: 100 feet

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Resistance Check: None

--------------------------------------------------------------------------------
Mana Required: 50
Spell Duration: Instant
Casting Time: 4.0 seconds
Spell Recovery: 2.25 seconds
Quote:

Envenomed Bolt
Adding 10 Poison counters
Decrease Current Hitpoints by 110 (L49)
DoT for 1022 Hit Points (HP) in 7 ticks


--------------------------------------------------------------------------------
Classes: Shm (L49), Nec (L51)

--------------------------------------------------------------------------------
Range to Target: 200 feet
Pushes Target Back: 0 feet

--------------------------------------------------------------------------------
Skill: Conjuration
Allowable Targets: All

--------------------------------------------------------------------------------
Resistance Check: Poison

--------------------------------------------------------------------------------
Mana Required: 320
Spell Duration: 7 ticks (42 seconds)
Duration Formula: 1
Casting Time: 6.10 seconds
Spell Recovery: 2.50 seconds

--------------------------------------------------------------------------------
Spell cast on you: You have been poisoned.
Spell cast on someone: Soandso has been poisoned.
Spell fades: The poison has run its course.

Nirgon 04-01-2015 01:51 PM

Says 2 shots of remove 4? So working as intended?

2 clicks of potion = (4+4)+(4+4) > 10

Poison/disease cure didn't work the same as dispels which is corrected here cuz of u kno who aka Haynar the pal

Galacticus 04-01-2015 04:00 PM

I would love to get a look at the data behind it.

Some issues from my research which is limited :

Bane of nife and Ebolt shouldn't have the same poison counters. I thought bane had like 16.

Last night I had pox cured in one cast. Both pox and plague are 9 disease counters, maybe disease and poison are being cured with the wrong pot type.

Doesn't make sense to me you have a spell that is 4 seconds long being cast for 2 seconds on a potion.

Where is the data specifically on potions and not the spell itself. I thought I remember low level spells like counteract poison not working on higher level dots the same way you can't cast high level spells on lower levels. It would give the caster the message it was too powerful to be removed.

Aside from that, if everything is working like classic and intended. I wonder why this isn't on the same list of items deemed unbalance or broken?

To make them more fair shouldn't they at least cast in 4 seconds like the spell does? Why not scale these to make them not completely negate 400 mana spells?

Colgate 04-01-2015 04:34 PM

cure disease potions have never gotten rid of pox of bertoxxulous in one charge; it takes two

you are simply wrong

Galacticus 04-01-2015 05:50 PM

Quote:

Originally Posted by Colgate (Post 1842011)
cure disease potions have never gotten rid of pox of bertoxxulous in one charge; it takes two

you are simply wrong

That's why I'm here reporting a bug because that shouldn't be happening. I'm suggesting possibly a poison pot might be removing diseases or maybe it is happening in one cast.

If everyone second guessed themselves wrong when they saw a bug nothing would be reported. It isn't the first time my dots seemed cured way too fast.

Coffee 04-02-2015 12:48 PM

takes 2 cures

Lime 04-04-2015 04:29 PM

There was an emu bug where if you zoned with dots you could cure them for less counters. Maybe thats how he got pox off with 1 click.


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