![]() |
Paladin miss rate
Is it just me or do paladin miss a lot. Does this get any better in Velious?
|
Kinda sucks through 40's and on, but is readily corrected with additional str. Just drop berserker str before each fight and maintain yaulp throughout if you are soloing. If you are grouping it doesn't much matter, but if it bothers you just use same start and keep your str buffs up. If it is still not to your liking, itemize for str/atk. You'll still lag behind pure melees though.
|
The most OP shit in Diablo 3 was zDPS builds for a while (probably still is)
Tanks with infinite aggro, good cc and nigh unkillable I like to think of paladins in EQ like this Have you tried carrying a fully charged SoulFire at all times? Tell me that's not OP |
Soulfire is not paladin exclusive, any class can click from inventory. I doubt paladin toons have received even 10% of the Soulfires awarded on p99. Hell it wouldn't surprise me to learn that necromancers have done more Soulfires than paladins on p99. Unless you're discussing Fiery Avenger quest Soulfire has no place in a p99 paladin class thread. If you want to talk about an OP class go talk about monks, a class that outnumbers paladins better than 10:1 and has no doubt accounted for many more Soulfires than paladins on p99.
|
use teh spells for teh agros
Melee including paladins hit way to often already |
Paladins miss a lot compared to what? There's nothing unique about Paladin miss rate. We have the same melee skill caps as Shadow Knights, so we're no better or worse.
|
Quote:
|
Quote:
But then, most tanks are warriors with that shitty pray2proc threat generation and don't have FD, so they rely on the group to do everything else. So while paladins don't have the "utility" that SKs have, and rely on the group to do everything else (like warriors), at least they have amazing agro. Sure they can't MT raids, but neither can SKs. I've always viewed pallies as the supreme group tank and every group i've been in, everybody was happy to get one tanking for us. Rogues love them because what's evade with a pally tank? Wizards can start nuking before the mob is even in camp, by the time the cast lands, the pally is already far ahead. The miss rate, or DPS is completely irrelevant when everyone is allowed to go full throttle and disregard agro limitations because the tank keeps everything locked on himself at all times. |
Quote:
|
Quote:
To add to everything else you said, we are also fantastic pullers and respectable cc abilities. I admit I am jealous of classes with FD, but in normal circumstances it doesn't provide anything you can't accomplish with lull and root. |
All times are GMT -4. The time now is 05:57 AM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.