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Xerical 03-24-2015 02:18 PM

Pulling with range + FD
 
I see that they updated the range attacks to have a delay in hitting. I remember back in EQ around velious that I could pull static spawn mobs with my SK by tagging with my bow and FD right as the arrow hit. It often warped the mob on top of me instantly. I can't seem to get this to work on P1999 even after this change.

Anyone else remember this?

Thulack 03-24-2015 02:20 PM

It was a bug back then and hopefully it never works here.

Xerical 03-24-2015 02:26 PM

Sneak pulling is worse IMO

Thulack 03-24-2015 03:03 PM

Quote:

Originally Posted by Xerical (Post 1831938)
Sneak pulling is worse IMO

Thats using game mechanics though. What you talked about was a glitching in pathing/NPC interaction. There is a difference.

Xerical 03-24-2015 03:48 PM

Both were classic yet FD warp pulling required more skill and timing... hopefully they bring it back. Or, if someone found a way to do it currently please let me know :)

Mendo 03-24-2015 04:47 PM

Quote:

Originally Posted by Thulack (Post 1831987)
Thats using game mechanics though. What you talked about was a glitching in pathing/NPC interaction. There is a difference.

Game mechanics is such a funny way to phrase this. You think it was meant to be that a monk should be able to tag a mob then have it run by all of its friends and solo pull to you? Aggro is so messed up.... If he is after you and runs by his friends, my guess is that his friends should also come for you.

But again... Game mechanics vs taking advantage of mob pathing or aggro issues...

winko 03-24-2015 04:55 PM

Quote:

Originally Posted by Mendo (Post 1832168)
Aggro is so messed up.... If he is after you and runs by his friends, my guess is that his friends should also come for you.

If you insist on sneak-pull mechanics making IRL sense, I've heard it explained by devs as

"That dude just threw a javelin at me! Help me kill him"

"I don't see no dude there, somethins wrong with you brah"

Lictor 03-24-2015 04:57 PM

You think it was intended to have item recharges/MQ/and non Paladins to have soulfire?

Mendo 03-24-2015 05:23 PM

Quote:

Originally Posted by Lictor (Post 1832194)
You think it was intended to have item recharges/MQ/and non Paladins to have soulfire?

No.

Mendo 03-24-2015 05:24 PM

Quote:

Originally Posted by winko (Post 1832186)
If you insist on sneak-pull mechanics making IRL sense, I've heard it explained by devs as

"That dude just threw a javelin at me! Help me kill him"

"I don't see no dude there, somethins wrong with you brah"

I do like this though... We need a pretty gif for this!


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