Project 1999

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-   -   Merchants: Should not be able to SHIFT+BUY or SELL on vendors (/forums/showthread.php?t=185130)

Snackies 03-12-2015 10:14 PM

Should not be able to SHIFT+BUY or SELL on vendors
 
I saw an old EQ comic that referenced someone having to literally buy stackable items 1 at a time. I decided to look through old patch notes to see when that ability was actually added and it doesn't look like it was in until after the Velious release.

I can't seem to find any patch notes that indicate when the ability to purchase a whole stack was implemented after these notes, however.

------------------------------
March 14, 2001 3:00 am
------------------------------

- Shift-clicking on a stack of items will cause you to pick up the
whole stack. This is in addition to CTRL-clicking on a stack, which
will cause you to pick up one. These both also work for coins now as
well as items.
- In addition to the above, holding down the shift key while clicking
the "Sell" button in the vendor screen will cause you to sell the
entire stack of items if a stack is selected. For example, you can sell
20 peridots by selecting the stack, and shift-clicking "Sell". I'd
recommend though that you give them to your neighborhood cleric first
though :) The ability to buy stacks is on the list for implementation
in the near future.


I've been here long enough and figured I'd do my part at least once in suggesting something that was "classic" :)

Daldaen 03-12-2015 10:37 PM

+1 ClassicQuest to Snackies.

wycca 03-12-2015 10:46 PM

I am simultaneously both thinking PRAS and H8 at this time.

Itap 03-12-2015 10:46 PM

Bro Velious is like 2 weeks away, i can feel it

zanderklocke 03-13-2015 12:10 AM

http://www.gucomics.com/comics/2001/gu_20010420.jpg

http://www.gucomics.com/20010420

Littlegyno 13.0 03-13-2015 06:44 AM

U sick fuck

Brocode 03-13-2015 07:30 AM

Sometimes "classic" in p99 dictionary relates to chinese torture. Like many other things that were "unfixed" to make it classic, but sadly when its an advantage to players and is classic its not elegible to be fixed as pets with double 2 handers, handing 2 handers to npcs to attack slower, etc... As some others items/finds that werent supposed to be ingame, are also kept in.

The game is not classic, the classic is whatever the owners decide they want to be in the game. And we hope our finds are considered.

Ele 03-13-2015 11:11 AM

Bunch of stuff in that patch needs fixing.

http://www.project1999.com/forums/sh...d.php?t=118611

Quote:

Originally Posted by Ele (Post 1074176)
April 17, 2001 Patch notes
http://www.tski.co.jp/baldio/patch/20010417a.html
  • When you /consent someone it will give them the ability to drag all of your corpses. Shouldn't the current state be the most recent corpse only?
  • You can now buy stacks of combinable items (such as rations, water, etc...) from merchants. It works the same way as sell in that you can hold down shift to buy a full stack and control to buy just one item. Need to disable this functionality.
  • Added the ability to change the color of all windows at one time with /wincolor (all windows that can be changed, that is). You can now use /wincolor ALL 0 0 100 2, for example, instead of having to set each window separately.
  • Right-clicking items while looting will 'auto-equip' them. This will work just as if you had picked the items up and dropped them onto the 'auto-equip' area of your character profile. So if there is already a piece of equipment on your character in the spot where the looted item would normally go, it will drop into your inventory, if you have room for it. Is there a way to disable this quick looting of corpses, until the appropriate time?
  • The tab key will no longer toggle between you and your last target when the chat bar is up. When the chat bar is open the tab key will take you through the list of your most recent /tell names or /reply names. When the chat bar is closed the tab key will switch you between yourself and your last target.
  • /assist has an added parameter. /assist on and /assist off will determine whether or not your character auto-attacks when you use /assist. So if you type /assist off, from that time forward using /assist will NOT engage your character's auto-attack. This change will be persistent, so it will remain as you left it when you log out. /assist also now has a range of 200 feet. Any ideas on the prior distance for assist?
  • The destroy confirmation requestor now shows the name of the item you are trying to destroy, or it just says money if you are destroying coins. This should greatly reduce the chance of accidentally deleting the wrong item. PLEASE read the text in the destroy confirmation box to be certain that you are destroying the right item before choosing to destroy it. Currently the destroy confirmation box tells you what the item is or if it is coin, should be disabled until appropriate time.
  • Hailing Player Character will now say 'Hail Playername', rather than just 'hail'. Need to fix this as well, currently adds the name of the player.
  • Added /charinfo command. Currently this command only reports the zone where the current character is bound. We may add further information as things progress. Need to disable this command until the appropriate time.
  • You will now see how much damage your character has taken when he is hit by a spell that causes instant damage (DOT damage is not reported). [b]I read this to mean that you shouldn't see how much damage you get hit for. Currently you are told the exact amount when the spell lands on you. Also dot damage is reported to the client and displayed. Both need to be disabled until the appropriate time.


wycca 03-13-2015 12:44 PM

I remember being in PoSky with LoS pre-Kunark and I'm fairly sure I could /assist for targets across the zone. May be why they added it.

cubiczar 03-13-2015 01:28 PM

Quote:

Originally Posted by Snackies (Post 1818254)
I saw an old EQ comic that referenced someone having to literally buy stackable items 1 at a time. I decided to look through old patch notes to see when that ability was actually added and it doesn't look like it was in until after the Velious release.

I can't seem to find any patch notes that indicate when the ability to purchase a whole stack was implemented after these notes, however.

------------------------------
March 14, 2001 3:00 am
------------------------------

- Shift-clicking on a stack of items will cause you to pick up the
whole stack. This is in addition to CTRL-clicking on a stack, which
will cause you to pick up one. These both also work for coins now as
well as items.
- In addition to the above, holding down the shift key while clicking
the "Sell" button in the vendor screen will cause you to sell the
entire stack of items if a stack is selected. For example, you can sell
20 peridots by selecting the stack, and shift-clicking "Sell". I'd
recommend though that you give them to your neighborhood cleric first
though :) The ability to buy stacks is on the list for implementation
in the near future.


I've been here long enough and figured I'd do my part at least once in suggesting something that was "classic" :)

What about these then? why not put them in the list? (they are in that same patch)

Quote:

Changed the size of the Weighted Axe from Tiny to Large (after all, it's a big two-handed axe...). If you have one in a bag now, be aware that it probably won't fit back into that bag again once you take it out.

No Rent Items will no longer be immediately deleted from your character inventory upon disconnection with the server. If you are disconnected from the servers, or even if you log out, your No Rent items (such as summoned food and water) will remain on your character as long as you log back to that character within 30 minutes. After thirty minutes those No Rent items will be deleted. There may be some extreme cases beyond our control (such as hardware failures) where No Rent items will not be on your character even if you log back in within the 30 minute timeframe. No reimbursement will be given for No Rent items lost in this manner.
Seriously though what is the point? Velious on a real timeline has been out now for YEARS. These patches have NOTHING to do with Velious, nobody had to deal with these shitty "features" this long, they were changed because they were terrible not because WoW was out and they were trying to compete. These patches have no relevance to the Velious expansion and should not be forced on us.

Including these things into the "classic" experience is about as valid as rolling back fish rolls because that particular exploit wasn't fixed until after Planes of Power was released. "Fish rolls were shitting up the economy for years so better fix that back in"... no, not everything that was "Classic" should be on this server and certainly things that were "Classic" (i.e. before Luclin) that have nothing to do with the Velious expansion or tuning because of it don't need to be "fixed" at this point since we are years past the original time when these fixes/features would have been added. Its like the gem component of the cultural metal spells, those gems were removed literally months after the recipes were out. Were they removed because Blue Diamonds dropped less? NO, if anything velious INCREASED the availiblity of the "rare" gems. It was because nobody was bothering to use them because the cost in gems made the stuff pretty pointless to make (just like it is here).

I'm all for a server reboot once Velious is out and then following the exact timeline, but at this point its a lost cause, the server timeline is borked there is no way to give a truly classic timeline feel. So why not scour the patch notes for things that happened after Luclin which shouldn't ever be on this server rather than looking for things that by all rights should already be implemented on this server?


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