I mained a chosen which was a good class for breaking the game, but terribly boring compared to my ironbreaker. Also enjoyed blackguard, bright, magus and dok.
You could bug auras so you didn't need to twist (which was good since abilities were anything but fluid). Chosen with 3 auras running had infinite ap so you could spam whatever. Your highest DPS single target move was rending blade which was also aoe.... So, you would just mash that button every global and slaughter everything while being unkillable thanks to plate, disorient aura, and other abilities. That was one glaring oversight for tons of classes: aoe did 90% of the damage/healing of single target stuff while having the same time/cost. Tier 1/2 didn't really have this issue.
Chosen were also unkillable in pve due to piercing repel or whatever that reduced mobs armor pen to 0. Everything that could be mitigated hit for 1. Then when that got nerfed, you could use the +hit on suppression talent which was bugged with that talent to increase the effect to 50% from 25% and the duration from 20 seconds from 10-15 which allowed you to stack the buffs for perma +75% parry on top of your normal evasive stats. Then tzeentchs reflection or whatever gave 300% to bene abilities could be bugged to become permanent. I used to do lost vale with a +666% to beneficial effects.
Anyhow, WARs ironbreaker might be my favorite class design in any mmorpg. Off topic, but Vanguard was another game that failed with p good class design.
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