Project 1999

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TheFishyOne 02-26-2015 08:30 PM

Healing from MoK
 
Anyone know how much it heals a melee per swing? Is it affected by Double Attacking? The wiki is rather vague on all of this.

I sometimes have Melee asking me to cast MoK in places like Chardok Royals or Old Seb on mobs that don't have a DS, so I'm just trying to figure out if it's worth the mana/resists in cases where I am NOT removing a DS.

Thanks!

Ele 02-26-2015 08:34 PM

It heals something like 6-10 hp (changed several times over the course of kunark/velious era) every single time a melee hit lands.

If you have a fair number of melee in your party, it is worth it to cast it every few mobs to top up the non-tank melee that get damaged. The faster weapons they use, the more healing they get.

For boss mobs in Velious where it lands, it becomes epic.

Had a ranger tank using Rev Whip and Moss Covered Twig in Howling Stones with 3 other melee in the group, only had to cast Mark of Karn to keep them all healed.

Waedawen 02-27-2015 12:48 AM

Mark of Karn is actually an extremely effective healing spell for melees in general. It's not just for overriding ds. At 125 mana, it's very hard to be inefficient with it.

Daldaen 02-27-2015 08:45 AM

Quote:

Originally Posted by Waedawen (Post 1801862)
Mark of Karn is actually an extremely effective healing spell for melees in general. It's not just for overriding ds. At 125 mana, it's very hard to be inefficient with it.

Until it resists a lot.

Freakish 02-27-2015 10:45 AM

Or when you have fights that last for 20-30 seconds.

Tuljin 02-27-2015 11:29 AM

Wait, is MoK not awesome now or did I miss something?


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