| cubiczar |
02-20-2015 03:18 PM |
Quote:
Originally Posted by mr_jon3s
(Post 1792508)
They get it at 22. And then you have to skill it up for it to actually work and by 22 its just more effective to be in a group. But yes you can fear kite as a rogue.
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Speaking from personal experience you can totally solo as a rogue... BUT be ready for crazy bad exp, lots of running for your life, buying lots of bandages, and finding +hp gear for every slot and possibly carrying around extra gear to swap out this hp gear. I solo'd quite a bit on my rogue back in the day and it did work but the only reason I ever did it was because I couldn't find groups.
Basic setup is running two Serrated bone dirks and using intimidate (also carring around other weapons for after snare/fear stick). You could try a polished granite tomahawk also but I found it didn't proc enough to be really worth while. The biggest trick was having a bag full of big +hp gear to swap in when binding wounds and then swap back out (or maybe it was the other way around?) to beat the %health cap on the skill. Also I got very good a strafe running (not sure if that is a thing here but made you faster on live) and bailing on fights very early if things looked bad.
Anyhow I would totally advise against soloing as a rogue, especially non-twinked. You will have a hell of a time getting the cash together for the gear required to solo (its not uber expensive but at ~100-300 per slot for big hp gear it adds up) and even then you are going to be trying to find "light" blues or the greens that still give exp or if you can find them blue casters you can burn down (you can duck behind them as they cast to BS, and if a barb you can slam to interrupt). I would just pick a different class to start, if you still want a rogue then wait till you can twink it up a bit to enable solo'ing. I remember carrying around bags full of situational gear (a few big resist items for caster for example) to allow me to better deal with the fact I shouldn't really be solo'ing.
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