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Varren 02-19-2015 05:10 PM

Best duo with bard in dungeons
 
Hi all, I am getting my RL pal to try out r99. He wants to be a bard, since it fits with his RP and play style. I'm wondering what a good class to partner with him would be. We are not interested in doing big ae kites or anything like that, and will probably be mostly hunting in dungeons.

I have considered necro and chanter. Perhaps sk? Shaman seems like it might be lacking dps?

Thanks for your opinions.

Bristlebard 02-19-2015 05:26 PM

Imo basically any class that would do well solo in a dungeon. So yeah, enchanter, necro are top picks. Maybe shaman, paladin, mage as less-powerful choices but you could make it work.

cor3nth 02-19-2015 05:45 PM

necro/enc

indiscriminate_hater 02-19-2015 05:48 PM

bard/monk would be pretty sweet if you're thinking melee. you wouldn't be able to take down any big targets, but you'd be able to level to 60 together pretty easily, and camp cool shit along the way

maskedmelon 02-19-2015 05:50 PM

Quote:

Originally Posted by indiscriminate_hater (Post 1791060)
bard/monk would be pretty sweet if you're thinking melee. you wouldn't be able to take down any big targets, but you'd be able to level to 60 together pretty easily, and camp cool shit along the way

This was my first thought, but then I saw he was looking to roll red and I know nothing of that so decided to leave it to the pros ^^

Flexin 02-19-2015 05:58 PM

Bard/Necro or Bard/Shaman are both really good. Have the shaman or necro root 9-10 mobs at once, pixie them into a nice little circle, and aoe on down. Either of these combos can do relatively higher level duo's as well, pretty much anything the game has to offer grouping wise excluding Fungi king.

iruinedyourday 02-19-2015 06:09 PM

Quote:

Originally Posted by Flexin (Post 1791074)
Bard/Necro or Bard/Shaman are both really good. Have the shaman or necro root 9-10 mobs at once, pixie them into a nice little circle, and aoe on down. Either of these combos can do relatively higher level duo's as well, pretty much anything the game has to offer grouping wise excluding Fungi king.

When root rotting as a shaman I always wanted to move the mobs around.. This strat sounds really fun!!

Erica 02-20-2015 05:19 PM

When duoing with a shaman, you can use positioning to make sure a bunch of them are in range to beat up each other as well. So you charm the one with the most hp, then he gets taken out really fast (sometimes too fast). So one charm almost kills a mob. Then you can still dot them down.

This is probably more overall damage than trying to AE dot/position them all and then you can keep pulling new mobs to the crowd of ones almost dead and charm the newly pulled one once to get beat up.

Rrasis 02-20-2015 05:45 PM

I've had a lot of fun as a Bard Monk combo, it's a super efficient combo for doing blues but the recovery time for doing evens or harder gets really long. we found for outdoors you can do harder mobs by having the bard kite and the monk just run behind beating on them.

between bandages, mend, and the heal song you don't have a lot of downtime with the duo at lower levels

once your 35+ it's probably going to become more efficient to have a healer with you, we just hit 32 and it's becoming more and more common at the end the fight with both of us sub 30% so we're having a lot more downtime than we did before.

Keeping agro off the bard has gotten extremely hard as a monk too, between slows, and snaring the mob so they don't run they generate a ton of agro. If they have to charm something It's rare that I'm able to get it off them. It may be slower leveling with a shaman/druid but you'll end up making up for it at higher levels imo.

Edit: wanted to add, as a bard/monk combo I would think it would be pretty easy to get groups, you have an excellent puller, CC, Slows, Haste, misc buffs, and good dmg.

Tenlaar 02-20-2015 08:00 PM

Bard/shaman is a great combo. What a shaman lacks in a dungeon is the ability to easily break a spawn and solid non-root crowd control, both of which the bard brings.


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