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best 6 person group
Hi, I was in a group earlier and we were talking about what we thought would be the best 6 person group in general. It was pretty interesting so I thought I would see what the general populous thought as well.
So, if ya care too, say what you think is the best 6 person group and if you want to leave an explanation as to why you believe it is the best by all means please do so. Thanks. |
4 mages, 1 bard, 1 chanter. :D
Raid targets would crumble. |
5 rogues and a chanter chain stunning...
No, not really but it would be hella funny to watch. |
Yes we were thinking maybe: 5 mages and 1 shammy - or maybe 1 chanter.
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if you could clone me 5 times, you would have your answer
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6 various ogres all sitting in lguk hand room
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Depends alot on the dungeon and when it happens. AE group with 2 chanters, 1 bard and 3 wizards could more or less hold half of sebilis but would kinda suck in Riftseekers Sanctum.
Anything that can stay alive and keep a steady pulling rate. Unlike WoW, stability in the groups are more important that dps or composition imo. |
For nostalgia, power, and balance in oldschool EQ:
War, Cle, and Enc forms the solid base of any group. Get those things, and the rest really doesn't matter. What you can add to this is DPS and utility. Utility usually just enhances DPS, so you do need 1 or preferably 2 dps and only 1 support. Monks can generally pull the best and are awesome DPS on live, although their dps does not shine so brightly here. Rogues could sneakpull on live, but here they do more DPS than monks and can CR. Wizards do the most burst damage in the game. Mages give good burst DPS with a constant DOT in the form of their pet. In my opinion, back in the day (which was a tuesday, by the way), the best support classes for oldschool EQ groups are Brd, Shm, Nec, and Pal, in that order, for various reasons.. Once I am down to the support classes, I just go through the /who all bard, then move through shaman, etc. So a few examples of the best groups in my opinion were: War/Cle/Enc/Mnk/Rog/Brd War/Cle/Enc/Rog/Wiz/Shm War/Cle/Enc/Mnk/Wiz/Brd There was always the AE groups, gimmick groups, etc., that would do well situationally - but as far as classic group tech - this is about as efficient and as powerful as you get (in OG eq, and somewhat the same here) imho. |
5 mages, and a shaman or a cleric, win.
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