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Pendulum in Sola
I am positive that I could disarm traps on this sola pendulum in live. I remember sitting there hidden just spamming "u" or clicking on it in order to disarm it and raise skill that way. Currently it does not even register as a trap that can be disarmed.
It could never be sensed as a trap via the sense traps skill though. Thanks guys! Wutno |
More info (unfortunately from 2004, but I would imagine this was never changed from original)
http://everquest.allakhazam.com/db/c...29713216055012 Quote:
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Something else unrelated but might be interesting to note if the fire pot room is included in Kunark:
http://everquest.allakhazam.com/db/c...90325428856756 Quote:
Quote:
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I went to check on those...
http://www.youtube.com/watch?v=A7uLxNfnArU ... and was surprised at what I found! |
lol...what the hell is going on there? I kept waiting for the camera to zoom out and show some crazy pattern you had created.
P.S. Nice Iksar ;-) |
Every beam on the dock was flagged as a 90* door.
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Ok, so this isn't a perfect fix, but as of the next patch, you'll be able to detect, and disarm the traps in sol a, via the sense and disarm trap buttons. Disarming them won't stop them, but at least you can get some skill-ups off of them while we figure out how to recreate classic disarm traps.
I've also set up timorous with the same ghetto-rig. If there are other traps in other zones that need defined, post a reminder here. |
I'm pretty sure the crusher trap in Solb also needs to be looked at.
It's been a while since I checked though... |
Added that one too.
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Could we make the crusher / swinging arm actually hurt? That would be sweet :)
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