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-   -   Game Mechanics: Pendulum in Sola (/forums/showthread.php?t=17935)

Wutno 09-22-2010 04:40 PM

Pendulum in Sola
 
I am positive that I could disarm traps on this sola pendulum in live. I remember sitting there hidden just spamming "u" or clicking on it in order to disarm it and raise skill that way. Currently it does not even register as a trap that can be disarmed.

It could never be sensed as a trap via the sense traps skill though.

Thanks guys!

Wutno

Extunarian 09-23-2010 11:04 AM

More info (unfortunately from 2004, but I would imagine this was never changed from original)

http://everquest.allakhazam.com/db/c...29713216055012

Quote:

Posted: 2004-07-31 15:05:43
And for disarm, just go to Sol A, walk in and follow the path just a few feet til you find a swinging axe accross the path. Find an angle where you can hit 'U' and get the message 'You have successfully disarmed the trap', preferably facing away from the middle of the hallway in case other players run by. Then just tap 'U' furiously, or get a program that'll do that for you. There's no delay on disarming the trap, so the skill goes up very fast. When I started doing LDoN, I went back and spent somewhere between 30-60 min in Sol A, and got disarm from 75 to 200.

Extunarian 09-23-2010 11:11 AM

Something else unrelated but might be interesting to note if the fire pot room is included in Kunark:
http://everquest.allakhazam.com/db/c...90325428856756

Quote:

Posted: 2005-03-04 22:39:20
As for disarm trap the pots of fire in Timorous Deep register as traps i got from 20-200 in about 15 minutes...
Quote:

Posted: 2005-05-23 05:52:47
This was a nice technique . . . went from 21 to 200 in Disarm Traps very quickly. Much better than Sol.

Uthgaard 09-23-2010 03:58 PM

I went to check on those...

http://www.youtube.com/watch?v=A7uLxNfnArU

... and was surprised at what I found!

Extunarian 09-23-2010 04:03 PM

lol...what the hell is going on there? I kept waiting for the camera to zoom out and show some crazy pattern you had created.

P.S. Nice Iksar ;-)

Uthgaard 09-23-2010 04:06 PM

Every beam on the dock was flagged as a 90* door.

Uthgaard 09-27-2010 09:34 AM

Ok, so this isn't a perfect fix, but as of the next patch, you'll be able to detect, and disarm the traps in sol a, via the sense and disarm trap buttons. Disarming them won't stop them, but at least you can get some skill-ups off of them while we figure out how to recreate classic disarm traps.

I've also set up timorous with the same ghetto-rig.

If there are other traps in other zones that need defined, post a reminder here.

guineapig 09-27-2010 12:29 PM

I'm pretty sure the crusher trap in Solb also needs to be looked at.
It's been a while since I checked though...

Uthgaard 09-27-2010 07:57 PM

Added that one too.

Ravhin 09-28-2010 01:19 PM

Could we make the crusher / swinging arm actually hurt? That would be sweet :)


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