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What Made Classic Great?
So, I know the devs are intent on making P99 as classic as possible both content-wise AND UI-wise. That's great, but to me it seems strange: I don't miss old school EverQuest because I liked the crappy UI, I miss it for the world. The zones, the mobs, the quests ... that is what made classic EverQuest so great to me. It seems to me taking out light blue cons and other UI enhancements like that just makes the server worse.
I'm curious how everyone else feels. |
The ability to customize the UI was introduced with Velious. I consider Velious (and so do the devs, Rogean, etc.) to be classic.
#1 thing that made EQ so great back in the day...the community. Your poll sucks. |
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why would the UI draw someone to a game? The UI was a part of the immersion.... you had a small window into a different world and the UI made everything seem like an extension of your avatar imo. I loved having my class icon spinning or pulsating reminding me who and what I was playing as at any time. I think almost anyone plays slightly different as they play each character, and in classic I prided myself on having made the grind past lvl 30 on ALL classes (seems insignificant now but not then) and having a great understanding of every class so I could be a very powerful and diverse group leader as a subject matter expert on all roles/classes... my leadership made a lot of good groups great and a lot of shitty groups passable.
I think the UI helped immerse me into each class more back then. And obviously the content IS the game... the UI is how you experience it... both are classic and both are as important for true classic. Agree, terrible poll. |
the community is what made classic EQ great.
the difference between EQ and every other mmo was that when they created EQ they created a world first, and now when MMOs are created they are created as a game first. EQ was a world that u just got thrown into and had to learn to swim or drown. people interacted because people needed each other to survive. current MMOs dont have that forced interaction for survival/progression, and moreover they "feel" like games, and because of that, they will never allow for the same immersion that EQ gave people. theres a reason that every EQ server has unique little differences that separate it from every other server. above all things, EQ was community driven, and simply switching servers would allow for almost an entirely different game. good luck future MMO makers :( |
I like the classic UI for the same reason I wouldn't retrofit a vintage car with iPod integration.
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Not knowing a damn thing about the game.
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