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-   -   Game Mechanics: Pickpocketing duplicate items on charmed pets (/forums/showthread.php?t=173828)

Swish 12-06-2014 09:20 AM

Pickpocketing duplicate items on charmed pets
 
Essentially, at the moment if you pickpocket a pet that's had its charm broken, you can pickpocket a torch... and it gets to keep the torch its holding.

I'm not sure if this applies to weapons... but perhaps worrying if someone starts doing it with stun weapons or such, assuming that worked ;)

Daldaen 12-06-2014 10:49 AM

Thought pick pocket didn't pick up any equippable item?

Shouldn't be able to pick pocket any weapons anyways.

kaev 12-06-2014 03:39 PM

Quote:

Originally Posted by Daldaen (Post 1704334)
Thought pick pocket didn't pick up any equippable item?

Shouldn't be able to pick pocket any weapons anyways.

I'm pretty sure that's not true. I recall a weapon on some Velious mob being changed to have the MAGIC tag specificly to stop it from being pickpocketed in the wake of some forum drama about it. IIRC, in :classic: EQ only the MAGIC tag or actually being equipped prevented an item from being pickpocketed.

evilkorn 12-06-2014 03:52 PM

You should not be able to pickpocket worn items, that is correct. I'm not sure if all undead are flagged unpickpocketable even if they have a body or if it's just skeletons. Sounds like there isn't a worn item check in place, just non magic.

Daldaen 12-06-2014 04:44 PM

Quote:

Originally Posted by kaev (Post 1704527)
I'm pretty sure that's not true. I recall a weapon on some Velious mob being changed to have the MAGIC tag specificly to stop it from being pickpocketed in the wake of some forum drama about it. IIRC, in :classic: EQ only the MAGIC tag or actually being equipped prevented an item from being pickpocketed.

Disarming a Magic weapon prevents them from being dropped on ground.

Pickpocket however shouldn't work on weapons.

kaev 12-06-2014 05:31 PM

Quote:

Originally Posted by Daldaen (Post 1704602)
Disarming a Magic weapon prevents them from being dropped on ground.

Pickpocket however shouldn't work on weapons.

This has nothing to do with Disarm.

Swish 12-06-2014 08:42 PM

Quote:

Originally Posted by kaev (Post 1704640)
This has nothing to do with Disarm.

Right, although I'm always trying to skillup disarm on whatever is holding a weapon this isn't a disarm linked problem.

Torch is equipped in the mob's secondary hand.

Charm breaks, I attempt to pickpocket and successfully pickpocket a torch.

Torch is still equipped in its secondary hand.

Has happened a few times now, and the screenshot isn't the clearest but you can see below....

http://s15.postimg.org/60cwejm4a/EQ000243.jpg

Thulack 12-06-2014 08:58 PM

Quote:

Originally Posted by kaev (Post 1704640)
This has nothing to do with Disarm.

He is saying the reason the weapon got made to magical is so that it didnt drop on the ground when disarmed not so that pickpocket didnt work on it. But pickpocket shouldnt work on it to begin with. Dald was just correcting the fact that your post of why the weapon was made magical was wrong.

4WOFURY 12-07-2014 11:13 PM

I've found that it didn't duplicate the item, but merely didn't remove the graphic displayed once the item was disarmed/picked from the mob.

Jimjam 12-08-2014 04:34 AM

Quote:

Originally Posted by Daldaen (Post 1704602)
Disarming a Magic weapon prevents them from being dropped on ground.

Pickpocket however shouldn't work on weapons.

Torch isn't a weapon.


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