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Rogue Poisons Doing Same Damage Across Different Tiers of Same Poison Line
I believe rogue poisons are currently bugged. Higher tier poisons are currently doing the same amount of damage as lower tier poisons. I performed an experiment recently where I crafted the tier I contact poison (http://wiki.project1999.com/Asp_Poison) and the tier III contact poison (Visionistic Pain) and tested them against identical low level mobs. Both hit for the same amount of damage, 121, at level 30. According to the wiki http://wiki.project1999.com/Skill_Make_Poison the tier III poison should have significantly higher scaling per level.
For further verification, I crafted a tier IV muscle lock snare poison (Spirit of Sloth) and poisoned a mob, allowing the poison to run its course. When it wore off, I received the message "Your muscle lock I has worn off." It seems all higher level poisons are being treated as lowest level poisons. |
Further proof of rogue poisons on this server not working correctly:
http://kikyara.tripod.com/poisons/effects.html This page was last updated right after the release of Velious, and should be applicable to the rogue poison effects on this server. |
umm this or atleast part of it might be fixed:
http://www.project1999.com/forums/sh...d.php?t=164330 |
The only item that fixed was Spirit of Sloth. I don't know much about poisons but I'll explain how these can be changed.
The poisons have different proc effects. For Spirit of Sloth, it happened to be Muscle Lock I. The fix was to change I to IV. For the rest of these, I need someone familiar with them to help determine what might be broken. The following query shows what poisons might be in error, based on names from the link provided earlier in thread: http://kikyara.tripod.com/poisons/effects.html Code:
select i.id,i.name,i.proceffect,sn.name from items iCode:
14056 Maddening Sap 1836 Berserker Madness I |
A lot of them have the same spell number(?) I assume that's what the middle number is. But I can attempt to fix the numbering, some are out of order by strength and I started to just add numerals to the end of the names before realizing that.
I will have to assume the wiki is correct but the wiki looks based on Dald's link from the thread Crom linked to above. Paralyzing Root root is not on the printed list, even though it was in your export command. Code:
14056 Maddening Sap 1836 Berserker Madness ISpine Break Paralyze I Kinetic Suppressent Paralyze II Stiffening Ergot Paralyze III |
This is another source from Kiki's to show which tier each poison is on.
http://kikyara.tripod.com/poisons/poisontab.html Seems like a ton of work. Thank you for looking into it. |
I checked the p1999 wiki page:
http://wiki.project1999.com/Poison_Making against Kiky's Poisonous Pages: http://kikyara.tripod.com/poisons/poisontab.html and evilkorn's corrected tier code in the above post. All three concur on tier info for each poison. There are only a few minor issues: It seems that "14079 Cranial Cryofrost 764 Feeble Mind III" should actually be titled "Cranial Cryofreeze" according to both the wiki and Kiky's. "14055 Anti-Element 1835 Poison Summoned I" is listed as "Anti-Elemental" in both the wiki and Kiky's. Lastly, I'm wondering if the root+slow effect isn't showing due to the search term? It could possibly be listed under "paralyze," instead of "paralyzing root." It seems to be listed somewhat interchangeably in both Kiky's and the wiki. Thank you very much for looking into this. Poisons mean a lot to my little rogue, and are a great way to put a rogue a notch above the rest, and at the very least makes for some memorable grouping. |
Right now as a main Rogue you get pretty bogged down with bags of gear, especially if I wanted to group for a week I would want to have a couple items to change out depending on the group. As non classic as it is some kind of stacking would go a long way to add a different edge to the class. Mortar and Pestle is a 6 slot bag so take a page out of alchemy and make them stack to 6.
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Ok great, this is on the road to recovery then.
Quote:
Running a new query for.. Code:
select i.id,i.name,i.proceffect,sn.name from items iCode:
14051 Spine Break 1833 Paralyzing Poison IQuote:
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This is shaping up to be a pretty baller patch: PoM for beta, poisons for rogues, items back from charmed pets for enchanters, plus a ton of Sky fixes
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