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Ishio 08-30-2014 06:31 PM

Level 56 Druid Question
 
I'm level 56 and I've been leveling in Kedge. Now I'm at the point where a lot of the zone is green con, but some of the blue con is hard for me to split. I was wondering if there was somewhere else that warranted EXP besides Kedge and Bear Pits. Not looking for super mega awesome exp, but just something I can semi afk.

Velerin 08-30-2014 11:05 PM

Have you tried the temple area in kedge? I did that area on my mage. Even just killing the 2 horses and 1 mermaid every 20 min was good exp up to 59.

Ishio 08-31-2014 09:04 AM

I have tried Undertow's room, and those horses are alright, but with the whole sinking thing, it makes it harder. I've been trying to find the setting that prevented that, as it was a client sided thing, but so far no luck.

Infectious 08-31-2014 10:29 PM

Couple spots I would try are raptors in td, bugs in solb(charm bat), ogre guards inside oggok, com second floor

Tuffpuppy 09-01-2014 10:05 PM

Permafrost pit.

Infectious 09-01-2014 10:57 PM

He said besides pit, only reason I didnt mention it.

Tuffpuppy 09-02-2014 01:00 AM

Guess I chose not to read that part haha, exp is too good there at 56

Hobie819 09-02-2014 06:37 AM

Quote:

Originally Posted by Ishio (Post 1598183)
I'm level 56 and I've been leveling in Kedge. Now I'm at the point where a lot of the zone is green con, but some of the blue con is hard for me to split. I was wondering if there was somewhere else that warranted EXP besides Kedge and Bear Pits. Not looking for super mega awesome exp, but just something I can semi afk.

Not quading, I found BW to be a decent place to AFK xp. Its not fantastic in the least, but I can single pull and solo wurms, sarnaks, and skellies that are blue conned. I sit next to the skyfire zone line and pull mobs to there. I made about 4-6% XP an hour there fighting a mob about every 4-5 mins (I used about 40% mana). One could probably also pull near Chardok for blue cons as well.

If you plan on pulling sarnak casters, make sure you buff up your cold/poison resists to avoid their ice/poison spells. They cast disease based spells as well but it doesn't drain your HP and it fades within I think 40 seconds or so, so I didn't bother buffing disease. Outside of that, you can cast your magic dot out of the range of their spells but breath of Ro brings you to their range, so cast, back up about 10 feet, and watch their HP drain while they can't cast on you.

If I remember correctly, raptors are still broken as I haven't seen a patch since they became broken so be wary if you plan on quading them. (http://www.project1999.com/forums/sh...ghlight=raptor)

Daldaen 09-02-2014 10:02 AM

Quote:

Originally Posted by Tuffpuppy (Post 1600409)
Permafrost pit.

This is the right answer. Even if the OP mentioned it already.

Just bind down there in the safe area, and AFK or camp as you need and come back and charm kill when you can. Not really worth exping elsewhere unless you want to learn how to break seahorse caves.

Ishio 09-02-2014 12:52 PM

Quote:

Originally Posted by Daldaen (Post 1600777)
This is the right answer. Even if the OP mentioned it already.

Just bind down there in the safe area, and AFK or camp as you need and come back and charm kill when you can. Not really worth exping elsewhere unless you want to learn how to break seahorse caves.

Tried that once, got womped and a death loop.


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