Project 1999

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-   -   Game Mechanics: Pets and lulled mobs out of LOS (/forums/showthread.php?t=1614)

Finawin 12-21-2009 09:50 PM

Pets and lulled mobs out of LOS
 
I am not 100% sure this occurs every time, or if it's something else, but I think I have narrowed it down to this.

When a mob is lulled outside of the mage's line of sight, and then pulled to the group I am unable to send a pet on it and the mob's hp will be stuck (visually) at 100%.

It may not be this at all, but it seems to happen most often when this is going on.

guineapig 12-22-2009 01:50 AM

This happens when you hit assist when the mob or player is still too far away. Used to happen to me too then I learned to wait till the person I'm assisting is closer.

I agree that it's a bug, but not a major one.

Finawin 12-22-2009 07:08 AM

Ahh, I was just coming here to post that this was indeed what was happening instead.

It's not a big deal but it's majorly annoying for me as a mage.

guineapig 12-22-2009 08:41 AM

Im an enchanter that can't use my pet in groups because it breaks mez. You have it easy! :p

Reiker 12-22-2009 11:31 AM

You can fix this by hitting escape to clear your target and then retarget.

Finawin 12-22-2009 08:42 PM

*nod* I discovered that as well.

Cubehacker 12-22-2009 08:49 PM

Quote:

Originally Posted by guineapig (Post 10880)
Im an enchanter that can't use my pet in groups because it breaks mez. You have it easy! :p

I could be wrong but I remember for the longest time it used to be like this on live. I seem to remember enchanters would almost never use their pets because they were uncontrollable and would break mez.


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