Project 1999

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-   -   Game Mechanics: Necromancer Pets (/forums/showthread.php?t=159756)

Taralia 07-30-2014 07:39 PM

Necromancer Pets
 
#1 I have had issues with pets in dungeons multiple times most recently Sebilis near Jail before portal room below water, it aggroed mobs above on the ground floor
#2 is it just me or are necromancer pets weak as all get out? this is just my personal opinon ,but i remeber necromancer pets being just a little under Mage Pets, hence why Mage population on the server i played on (Fennio Ro) was so low, people just rolled Necros instead.. i could be wrong but id be willing to bet some people share same opinon / memory Anyways main thing was #1, its annoying when i cant have pet out because it agros shit through walls

As always Thanks Devs/Gm teams for this amazing Server regardless of the bugs

Daldaen 07-30-2014 08:01 PM

Check out this website:

https://web.archive.org/web/20010508...al+Discussions

It has some good 2000-2001 information about Necromancers and their pets. Pull some quotes if you see max hits or HP or just general anecdotes about "my level XX pet could kill mob Y without assistance", if that fight isn't even close on P99, etc.

Potus 07-31-2014 01:17 AM

Quote:

Originally Posted by Daldaen (Post 1557140)
Check out this website:

https://web.archive.org/web/20010508...al+Discussions

It has some good 2000-2001 information about Necromancers and their pets. Pull some quotes if you see max hits or HP or just general anecdotes about "my level XX pet could kill mob Y without assistance", if that fight isn't even close on P99, etc.

I so wish my signature pics were archived. I miss Potus Solos the Hole, which was my gnome face deep in between a dark elf's legs.


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