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Plane of Sky Efreeti Cycle Issues
There's a couple things wrong with the current implementation of the Overseer of Air and Hand of Veeshan that I've wanted to post about for a while now. We've had some good momentum around fixing sky issues lately, so here's a few more things in that spirit:
1. Overseer of Air should always spawn with 2 fine steel daggers, and use them over whatever efreeti items he has. On live he always had 2 daggers and would always be quadding. You would also never know what quest items he had just by looking at him due to this. http://www.angelfire.com/freak/eqjon...1/posguide.pdf Quote:
http://www.monkly-business.net/index.php?pageid=sky Quote:
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2. Hand of Veeshan should roam his island rather than just standing in front of the windmill.
You can see his roaming pattern pretty clearly on the magelo page: http://eq.magelo.com/npc/58235 Drexxell also made a map of his pathing pattern for his PoSky guide - Hand of Veeshan Pathing Map 3. Hand should have a gigantic aggro radius and be aggroable from Island 7. On live if you stepped into the NE quadrant of island 7 uninvis while the Hand is up, he would aggro from there. From Drexxel's guide: Quote:
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Id wager those are the daggers hes DWing, not FS ones. |
It should actually be 2 fine steel daggers:
http://web.archive.org/web/200309271....shtml?id=4639 Quote:
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http://mysite.verizon.net/drexxell/e...hanpathing.gif
Forgot that was in Drexxell's guide. Incase you needed a better idea of where he paths. |
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