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Priceline 07-15-2014 12:42 AM

pre-24 Shaman
 
root rot or melee? not twinked, was lastly trying to melee down blue cons in LOIO and am getting wrecked. In banded, wedding rings, pwc.

should I just pretend to be a wizard till I get the new dot at 19? (currently 18).

Estu 07-15-2014 09:55 AM

If you have a PWC I'd say melee, although if melee isn't working out well then don't do it. Make sure you are targeting low dark blue cons rather than high dark blue cons. You can't tell just be conning a monster what its exact level is, but try to have an idea (whether it's from the wiki or from other monsters with the same name that are different cons) if the blue monster you're fighting is closer to green con or to even con. High dark blues will be much, much tougher to fight than low dark blues.

Koushirou 07-15-2014 08:14 PM

You can actually tell by the flavor text on the con at that level. A higher db will have "looks kind of dangerous" and a lower one will have "looks sort of risky, but might be worth a try" or something similar.

loramin 07-15-2014 08:50 PM

The answer depends at least somewhat on your gear and what you're fighting, but you can easily figure out what the most efficient approach is. At your level (without Cannabalize) you can either:

A) root/rot
or
B) melee/rot

So experiment. Rest up to full health and mana, then try A. Then, keep track of how long it takes you to meditate back to 100% health/mana. Then do it again (with the same type of mob) but this time try B). Again record how long it takes to get back to 100% after. If you really want, do the test a few times with both A) and B) and average the recovery times.

At the end of the day after doing these experiments it should be obvious that, for your gear and for whatever it is you're fighting, one approach or the other leads to less downtime, and that's the approach you want.

Priceline 07-16-2014 06:02 PM

Quote:

Originally Posted by Estu (Post 1535068)
Make sure you are targeting low dark blue cons rather than high dark blue cons. You can't tell just be conning a monster what its exact level is, but try to have an idea (whether it's from the wiki or from other monsters with the same name that are different cons) if the blue monster you're fighting is closer to green con or to even con. High dark blues will be much, much tougher to fight than low dark blues.

This... and this:

Quote:

Originally Posted by Koushirou (Post 1535776)
You can actually tell by the flavor text on the con at that level. A higher db will have "looks kind of dangerous" and a lower one will have "looks sort of risky, but might be worth a try" or something similar.

Can't believe I forgot about this, last I really gave the shaman a try was before the patch that removed the color from targeting. All I looked for was blue, never even hit con to check if it was "dangerous" vs. "risky".

Thanks

Clark 07-19-2014 07:44 PM

™Slow. One dot then ice nukes/melee.

Priceline 07-22-2014 05:40 PM

Just hit lv20 this morning and haven't gouged out my eyes yet! Will the windmill area take me to 24 alright? Was reading a guide and thinking of maybe making a trip out to OOT for camping garg's.

Wiery 07-22-2014 06:41 PM

Windmill is an awesome spot for steady pulls. Every now and then you may be disrupted by a plvler pulling the zone. But more often than not, it's a solid place to level. Life after 24 as a shaman just improves exponentially with each level. Best of luck Price.

Invoke 07-22-2014 06:43 PM

I wouldnt bother going to gargs at 20. IMO they resist too much at that level. Not saying they cant be soloed at 20 but I dont think it's worth the trip on a boat out there.

Yumyums Inmahtumtums 07-22-2014 07:33 PM

Quote:

Originally Posted by Invoke (Post 1545051)
I wouldnt bother going to gargs at 20. IMO they resist too much at that level. Not saying they cant be soloed at 20 but I dont think it's worth the trip on a boat out there.

This. Also, they share a spawn with skeles and are atrocious experience.

Seriously fucking bad xp


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