Project 1999

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-   -   Red 99 XP Bonus? (/forums/showthread.php?t=155342)

Lyzard 06-23-2014 08:43 AM

Red 99 XP Bonus?
 
Over the last week I've heard several interpretations of the current XP bonus on the Red Server. The same can be said when I searched for any posts relating to my query. A lot of conflicting and outdated posts.

Could anyone confirm the XP bonus? and any multipliers or additions for group members that join as well as the full group bonus?

Tuffpuppy 06-23-2014 08:45 AM

The more people in the group, the higher the exp bonus.

Tassador 06-23-2014 08:55 AM

Even with out the grouping exp is pretty high

Lyzard 06-23-2014 09:03 AM

Quote:

Originally Posted by Tuffpuppy (Post 1507257)
The more people in the group, the higher the exp bonus.

...Cant tell if you're trying to troll me here.

I'm looking for specific modifiers and quantitative data

Iandyan 06-23-2014 09:05 AM

Project 1999 Red now has a 50% experience bonus from 1-60. In addition to this, for each group member, a 40% experience modifier will be added to all XP the group obtains. This means that with a full 6 member group, you will be provided a 290% bonus to all experience gained, 1-60.

-"Is Your Body Ready" thread

Jenni D 06-23-2014 09:20 AM

Xp bonus is too big. We need classic xp only for red to grow

Kergan 06-23-2014 09:34 AM

Quote:

Originally Posted by Jenni D (Post 1507286)
Xp bonus is too big. We need classic xp only for red to grow

Proven to be wrong, not sure if srs or dum.

Lyzard 06-23-2014 09:46 AM

Quote:

Originally Posted by Iandyan (Post 1507273)
Project 1999 Red now has a 50% experience bonus from 1-60. In addition to this, for each group member, a 40% experience modifier will be added to all XP the group obtains. This means that with a full 6 member group, you will be provided a 290% bonus to all experience gained, 1-60.

-"Is Your Body Ready" thread

Thankyou, exactly what I was looking for, appreciated :rolleyes:

Lyzard 06-23-2014 09:50 AM

Quote:

Originally Posted by Jenni D (Post 1507286)
Xp bonus is too big. We need classic xp only for red to grow

/disagree

The XP bonus was ultimately one of the deciding factors for us switching to Red. Not to say that we came for "UBAH XP" but we were looking for a new challenge and the fact that we knew it wouldn't take us "as long" to regain some of the levels we had attained on blue definitely helped.

...I'm trying to convert some other bluebies to give Red a go, hence why I wanted to know specific values for the xp modifiers.

Kergan 06-23-2014 10:08 AM

R99 requires an exp bonus because of these following things, off the top of my head:

1. Lower pop/harder to find groups. Much easier now, but still not like blue.
2. More deaths/danger/difficulty due to the fact players can attack you.
3. Lack of ability to do things such as AOE groups and situational AE spells make leveling more difficult.

Last thing we need here is people quitting at level 20 when they hit Unrest/Mistmoore and get their shit pushed in by a supertwink.


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